T H E L E G E N D O F _________________ \________________\ /++/ /++/ /++/ /++/ _______ ___ _________ _______ /++/ \ \ \ \ \ ___\ \ \ ___ \ /++/ \ ___\ \ \ \ \ \ \ \ \ \ \ /++/ \ \___\ \ \ \ \ \ \ \ \__\ \ /++/ \ \ \ \ \ \ \ \ \______\ /++/ \ ___\ \ \ \ \___\ \ \ \ \ \ /++/ \ \___\ \ \___ \ / / \ \ \ \ /++/ \______\ \_____\ \___/_/ \_\ \__\ /++/ /++/ /++/ /++/______________ \_________________\ O C A R I N A O F T I M E ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- |------------------| |TABLE OF CONTENTS | |------------------| I- INTRODUCTION II- THE LEGEND OF ZELDA HISTORY III- THE STORY IV- CHARACTERS V- BASICS VI- ITEMS VII- BOTTLES VIII- PIECES OF HEART Index IX- GOLD SKULTULLA Index X- ENEMIES XI- BEFORE YOU START THE GAME XII- WALKTHROUGH** XIII- SIDE QUESTS Index XIV- SONGS XV- FAQ XVI- VERSION HISTORY XVII- COPYRIGHT AND LEGAL STUFF XVIII- CONTACT XIX- FINAL THANKS **WALKTHROUGH TABLE OF CONTENTS** Section 1 Section 2 Section 3 A) Kokiri Forest A) Kakariko Village A) Zora's River B) Deku Tree B) Goron City B) Zora's Domain C) Hyrule Field C) Dodongo's Cavern C) Lake Hylia/Gerudo Valley D) Hyrule Market D) Goron City D) Zora's Fountain E) Hyrule Castle E) Death Mountain E) Jabu Jabu's Belly F) Lon Lon Ranch F) Updates F) Updates G) Lost Woods G) Temple of Time Section 4 Section 5 Section 6 A) Hyrule Market A) Death Mountain A) Ice Cavern B) Ingo's Ranch B) Fire Temple B) Lake Hylia C) Kakariko Village C) Water Temple D) Lost Woods D) Lake Hylia (Updated Stuff) E) Forest Temple Section 7 Section 8 Section 9 A) Bottom of the Well A) Gerudo Fortress A) Ganon's Castle B) Shadow Temple B) Desert Colossus C) Spirit Temple (child) D) Spirit Temple (adult) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ++===============-----===============++ | | | I- INTRODUCTION | | | ++===============-----===============++ The Legend of Zelda has been one of the best series ever in video game history. Every new title that is released automatically soars up to the top of the boards, and the Legend of Zelda, still today, is considered one of the, if not the, best video games ever made. I am a huge Zelda fan. I have played all the games, and Ocarina of Time is my favourite of them all. I have played the game and beaten it 30 times, mainly because I just can't get enough of it. Since I know so much about this game, and because it is still played all over the place, both on the Nintendo 64 and now the Gamecube special disk version, I have decided to write a full depth guide for the game. Here, I will put every trick I know, for example the best way to beat a boss, where to find all the hidden keys in the game, and every secret in the game. I hope you will find it helpful. One thing I do want to note is that there are probably a good deal of spoilers in this guide towards the story. If you have never played the game, and want to find it out for yourself, all the story spoilers would be at the end of chapters (for example if you don't want to know what happens after you beat the Fire Temple, don't read pass the boss section, because any spoiler would be there). Also, please note that this guide is for the Nintendo 64 version of the game, although the Gamecube version is the exact same thing, although without using the C Buttons to use items, use camera angles, or anything that uses the C Buttons in the Nintendo 64 version, all of these things are used by using the C Stick on the Gamecube version. There's really the only difference in the two games. The game itself is not different. If by any chance there is something I miss, such as a secret of funny glitch (or any glitch at all) please write to me at the e-mail address provided under the Final Thanks section (the final section of this guide). Anything you also want to ask, I know pretty much anything about the game, so feel free to write to me with a question. If I think it would be useful for other people to know I will add it in the FAQ section. This is my second guide I've ever written (my first is for Gauntlet Dark Legacy for the Gamecube). ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ++===============-----===============++ | | | II- THE LEGEND OF ZELDA HISTORY | | | ++===============-----===============++ The Legend of Zelda has quite an intereasting series. It all started in 1987 when "The Legend of Zelda" was released for the NES. Right away it was one of the most played games of all time. Here's an excerpt: "This was the first game to feature Zelda and Link, and video gamers has never before seen its like. It combined action with an intricate plot and became the blueprint for all the adventure-style games that followed. It was also the first battery-backed game for the NES, allowing fledgling warriors to save their Hylian adventures for another day-or at least until after dinner." *To read the full excerpt, take a look at the "Exerpts" part of this guide.* The Legend of Zelda is still played today by many people, its one of the most classic games ever made, and as the exerpt said, it was the blueprint for so many adventure games that are being made today. The Legend of Zelda: The Adventure of Link (also called ZeldaII: The Adventures of Link), was released a year after the Legend of Zelda because of its very high success. The game was a Adventure genre game, as well as a RPG style game, that being of you gaining experience levels and experience. Unlike the Legend of Zelda, this game focused more on battles rather than difficulty. Here's the Exerpt: "Released in 1988, Zelda II: The Adventure of Link presented out heroes in a new perspective. While the Overworld scenes were shown in the familiar overhead view, battle scenes and palace explorations were shown in a side- scrolling format. This game also included RPG-style features, like experience points and experience levels, and it focused more on combat than on mazes and puzzles." *To read the full excerpt, take a look at the "Exerpts" part of this guide.* This game did not receive as much attention as The Legend of Zelda did, but it is still a great game that people play even to this day. Some people, belive it or not, think that this game wasn't a real Zelda game, because of the more RPG style and Side Scrolling battles. Despite that, this was a full Zelda game. The Legend of Zelda: A Link to the Past was the third game in the Zelda series. Considered by some, this is the best old Zelda game of them all. When it was first out, people were amazed at the size of the game, as well as the beautiful story and gameplay. It was also the first Zelda game to bring out the famous Zelda chickens, which you will see many a time in Ocarina of Time. "Released in 1991, The Legend of Zelda: A Link to the Past marked a return to the all overhead view and renewed emphasis on plot and puzzle-solving. The game was one of the largest of its day, both in scope and in the size of its program. It featured a huge inventory of weapon, tools, and items, all of which had some practical purpose in the game. Even the chickens turned out to be useful!" Like all of the previous Zelda games, many people still play this game on the SNES. This really started the Legend of Zelda series, showing that after three games they're all still as good as ever! Something that many games do have trouble in. The Legend of Zelda: Link's Awakening was the only version on the Gameboy, and it continued the amazing series. Link's Awakening had nothing to do with the actual series story, it was kind of an off-adventure, but it was still an amazing story and adventure itself. "The only GameBoy title in the series, Link's Awakening may not have had anything to do with Ganon or the Triforce. It followed Link as he explored a remote land called Koholint Island, and there were suggestions in the game that the entire adventure may have been nothing more than a dream. It remains one of the most popular Game Boy games and is scheduled for release in a new version"-from 1997, the new colour version has already come out. I have played this game only once, I actually never bought it, but out of the one time I did play it I had a great time, and I can really see why it has been so popular over the years, even to today. And here we arrive at the current title. From 1991 to 1997, no Zelda game had been released. The designers decided to put this one on the Nintendo 64, and said that it was going to be one of the best games gamers would have ever played. Well, they were sure right about that! Ever since 1997, this game is still one of the most popular adventure games played, as well as a game that you can play over and over and it will never lose its enjoyment. The Legend of Zelda: Ocarina of Time continued on the series where A Link to the Past somewhat left off, that being in the Triforce and Ganon story. A while after Ocarina of Time came out, The Legend of Zelda: Majora's Mask came out. This was not a title that went towards the Triforce and Ganon story, and it didn't get as much credit as Ocarina of Time did. Inface, I didn't like the game all that much. It was critisized for its length (that being way to short), and the "timer", where you were almose always going against a timer which got annoying. You either liked or disliked this game. The next game, which came out for the Gamecube, called The Legend of Zelda: The Wind Waker, was back in the plot with the Triforce and Ganon. This game also brought a new graphic style into the Zelda series, that being "cell shaded" graphics. Before the game came out, many people saw the preview pictures and thought "man, this game's graphics suck", but it turned out that the graphics in Wind Waker were amazing. The game brought the Zelda series back up, and although it wasn't said to be quite as good as Ocarina of Time, it was and still is one of the best adventure games for the Gamecube. There are more titles coming out for Zelda in 2004, one set for late 2004 will continue the plot with the Triforce and Ganon. I can't wait for that one! ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ++===============-----===============++ | | | III- THE STORY | | | ++===============-----===============++ The Legend of Zelda: Ocarina of Time has one of the best stories that has ever been in a game. When you first start the game, you will find out some of the story from the "Great Deku Tree" once you finish the first level. "The lives of Link and Zelda still remains a mystery. Throughout Ocarina of Time, you will learn about Link's destiny as the "Hero of Time", and Zelda's destiny. This story will show how Link will be written into Hyrule history for ever, and show the greatest evil that Hyrule has ever seen. Ever since the Legend of Zelda, it has always seemed that Link's destiny had been written out for him, and in this chapter of the Zelda series, it was time that has chosen his fate. The Legend of Zelda: Ocarina of Time (LoZOoT) will start when Link is a very young boy, and will end as Link being a young adult. One intreasting thing is that maybe the Link and Zelda in this game are different from the ones in previous chapters of the series, perhaps they are ansestors, and the Link and Zelda in this game show the same courage as their ansestors did. The story begins before Link and Zelda are even boarn. This story began when the earth was created by three Goddesses. They were: Din, the Goddess of Power; Nayru, the Goddess of Wisdom; and Farore, the Godess of Courage. After the three of them created the world (this is shown to Link in the game by the Deku Tree before the first Dungeon), they united themselves into three golden triangles, called the Triforce. This is what it looks like: /\ The Triforce contained the Esscences of the Gods. / \ Wherever it stood was then sacred ground, and it was /____\ said that whoever had the Triforce in their hands could /\ /\ do whatever they wanted. If a person with a pure (good) / \ / \ heart was to hold the Triforce, then Hyrule would /____\/____\ flourish. If someone with a dark and evil heart had the Triforce in their clutches, Hyrule would become a world of darkness and shadows. The Triforce must be kept in good hands, as the power of the gods could destroy the land! Because of the Gods and their rich souls, Hyrule flourished and became a powerful kingdom. This powerful kingdom was home to the Hylians, and the Royal Family of Hyrule. This was the center of attention in the land, as all power was heald here. Near the Castle, across a vast field called Hyrule Field, was a very thick forest called Kokiri Forest. The Kokiri's were called the "Children of the Forest". This was because these children never grew up. They were children forever. Each of these children had their own guardian fairy. Everyone except one Kokiri... Every night, a nightmare cought up with Link. These nightmares showed Link a terrible storm brewing. Before him he would see a huge castle over a pit that had no end, and the upper tower was lite up by lightning. A weird looking rider on a horse would ride by, with a terrified girl in the rider's grasp. After that rider rode off into the distance and out of Link's vision, another rider rode by Link, although this guy was draped all in black. He would stop by Link and Link would up at the horrifying sight... at this point Link would wake up in a cold sweat..." This is where the game begins. When you first meet up with the Deku Tree, he will review this story for you, and then once you beat the first level he will finish the "before" story. When you meet Princess Zelda for the first time, she will also give you some background information. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ++===============-----===============++ | | | IV- THE CHARACTERS | | | ++===============-----===============++ The Legend of Zelda: Ocarina of Time has tons of characters. Here I will put the ones you will meet most often, and the characters who have a major influence on the game. Link: The main character, and the guy you control around. Link is the center of the story here, and he has been chosen by The Master Sword and time itself to be the "Hero of Time", and Link's whole destiny will soon be uncovered. Link is a master at sword combat, and is very good at using items he finds. Link is also very couragous, something that will reward you greatly later in the game. Zelda: The Princess of Hyrule, Zelda has been seeing dark dreams as well, and she wants Link to help her in her quest to find out what is going on. Zelda will turn out to be your saviour. Ganondorf (Ganon): The "shadow" in the story, Ganondorf is an evil man who comes from the West. Ganondorf has only one thing on his mind, and that is to obtain the Triforce and make Hyrule his own, casting it into a world of darkness and shadows. Ganondorf has the power of black magic at his side, and with the Triforce of Power in his grasp, he is able to turn himself into a huge, scary monster being called Ganon. Saria and the Kokiri: The Kokiri, also known as the Children of the Forest, call the Forest their home. They are kids for their whole lives, they never grow into an adult form, but they can never leave the forest as they will die soon after. Each Kokiri has their own Fairy who will guide them and give them wisdom. Saria, who is best friends with Link, will turn out to play a very important role in the game. Darunia and the Gorons: These large strong creatures call the volcanic mountain "Death Mountain" their home. They have a cavern near the mountain called "Dodongo Cavern" where they find "tasty" rocks for them to eat on. Darunia is the head man here, and will turn out to help Link greatly. Princess Ruto and the Zora: The Zora race lives in Zora's Domain. These fish like beings are all female. Princess Ruto will help Link out twice in his adventure. Impa: Impa helped carve Kakariko Village into a now bustling town. She is Zelda's body guard, and is a very mysterious women who comes from a very mysterious race, who many people believe to be extinct. Nabooru and the Gerudo's: The Gerudo's come from the West of Hyrule, and they are also a race of only women. Only one man is boarn every 100 years, and, the last man who was boarn was the evil Ganondorf. The Gerudo race love to steal things, and they are very skilled in sword combat. Nabooru, the leader of the Gerudo, hates Ganondorf. The Royal Family of Hyrule: Although you never see the Royal Family (except Zelda, of course), they have all the law in the land. The land is ruled by the King of Hyrule (who you never meet in this game), who is blind to Ganondorf's evil. The Townsfolk: Hyrule Market, located at the bottom of Hyrule Castle (where the Royal Family live), is the largest town in Hyrule. During the daytime, everyone is outside in the Market center buying good and sharing gossip from around the lands. At night, a lot of dogs roam around the town center. This town has many useful stores that you will visit often. Do note that the town is closed off during the nightime. Malon and Talon: The inhabitants of the milk farm in the center of Hyrule Field are nice people. Talon, the owner of Lon Lon Ranch, is a lazy guy who only wants to sleep and never do work. Malon, a young girl and Talon's daughter, is cheerful and looks out for her dad, and she will become good friends with Link. Ingo, the Ranch's caretaker, hates Talon saying Talon is to lazy, and Ingo things the farm should belong to him... There are many other characters in the game, but those ones up there are the ones you will meet most during your adventure. Other characters will be talked about in the Walkthrough. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ++===============-----===============++ | | | V- BASICS | | | ++===============-----===============++ There are many things you must known before you start The Legend of Zelda: Ocarina of Time. Here are the controls for Link: L Button Maps are avaliable in most areas in the game. Press L to turn the map on/off. R Button Press the R Button to draw your shield and hold it in front of you by holding the button. Use this to block most attacks. Top C Button If Navi calls you, press this button to hear what she has to say. This will also turn on your first person view. Other C's When you get special weapons/items, you can assign one to each of the three remaining C Buttons. Press the Button with the certain item to use that item. A Button The A Button has a lot of different uses. Use it to grab objects (such as pots), pull yourself up when you're hanging on ledges, open doors... the A Button is your action button. B Button Press the B Button once to draw your sword, then rapidly hit it again to swing it and attack. Press the A Button to put it away. Z Button This Button has many different uses. Its your "target" button, press it once to target an enemy. If Navi is flying towards something, press Z to target it. Once a person is targeted, press A to talk to them. Read more about this later on in this chapter. Control The controls stick will move Link around. The harder you push on Stick the stick in one way, the faster Link will run. Start Button Press this to bring up the in game option menu. You can save you game here, access your item invintory, look at the current map (if the area contains one), view game totals. Those are the button contols with a basic overview of them. Here is a much more indepth guide for the controls. BE SURE to know these before you start your adventure. They are extremely important! MOVING ACTIONS Sidestep: When walking, press and hold the Z Button to lock the camera behind you. To walk sideways, press the control stick left and right. This is good while fighting enemies, you can dodge some attacks that way. It's also good to use when walking across small ledges, you have more control this way. Jumping: To jump over an area, run towards the gap, and Link will automatically jump off the side. The faster you run, the more air Link will get, and the farther he will jump. There is NO BUTTON designated to jumping. Swimming: Jump into the water, and press the controls stick in the way you want to move. You'll swim automatically. Press and hold the A Button to dive down a few meters. You cannot swim under water for more than 3-9 seconds. A BUTTON: ACTION ICON On the upper right of your screen, you will see a blue circle. It displays the current action you can preform if you press the A Button. The action will depend where you're currently standing. If the icon is blank, try moving around to see where it changes. Here are the options that will appear on the Icon: Climb & Drop: When you see a ladder, a vine, or something you can climb, then approach it and press the control stick up. (The Action Icon will say "Climb".) If you want to drop down, press the A Button. To climb ontop of another block or some sort of object, walk up to it, and when the icon says "Climb", press the control stick up and hit the A Button. Push & Pull: When you walk up to a small object, you can pick it up in your hands by pressing the A button when the Action Icon says "Pick Up". When you walk up to a large object that you can only push and pull around, press the A Button to grab a hold of it. Grab, Throw, & Drop: To grab an object, move up to it and press the A button to pick it up. To throw it, press the control stick in anyway and you will throw it. To drop the object, stand still, and when the Action Icon says "Drop," then press A to set it down. Open Chests: To open a Treasure Chest, walk up to it and press A to open it. You'll reach in and pick up whatever is inside automatically. Speak to People: To speak to someone, walk up to them and press A to start a conversation. You can also target someone with Navi, by pressing Z to get their attention, then press A to talk to them. Checking Ability: There are many signes throughout Hyrule that contain useful information. Walk up to it and press A to read it, or you can press Z to target it and press A again to read it. Diving Down: To dive, you have to be in deep water and press the A button and hold it to dive down. If there's an object you want to grab, get right on top of it and press and hold A to go down and get it. You can only dive a little distance, and its hard to steer under there. You cannot swim underwater. COMBAT/SWORD TRAINING In order to get anywhere in the game, you must know how to use your sword. Now there are three sword upgrades in the game. You will use many different items in the game, but the sword will be your weapon of choice most often. To draw your sword, press the B Button to get it grab it from your Scabbard. To slice sideways, press B again. For an overhead chop, hold Z then press B. To stab, press and hold Z, up on the control stick and press B simultaneously to stab quickly. Stabbing is hard to do, but its a powerful attack. The Jump Attack, one of the strogest sword attacks you have, is activated by holding Z and then by pressing A. Hitting an enemy with a jump attack does double damage! But beware, enemies who use jump attacks also do double damage on you! Here's an overview of the controls: B = Slice B+B+B = Cut Chop = Z+B Jump Attack = Z+A Stab = Z+Control Stick Up+B Quick chops: When facing easy opponents with not much health, but there are a lot of them, press B continously to do chop after chop. You'll hack very quickly and tare through enemies. Spin Attacks: These are your strongest sword attacks, but take a little while to power up. There are a few of them, each being stronger than the last. Use them when you're being attacked from all sides. Press and hold B to power up your sword and spin it around. Likewise, you can quickly rotate the control stick 360 degress (all the way around), then press B to do the spin attack quicker. Once you have the ability to use magic, you will be able to "charge up" your shots. Press and hold the B Button for a red glor to go onto your sword, then if you keep holding it it will turn blue. Release to make a huge spin, taking out lots of enemies. This takes away some of your magic, and takes a little while to charge up. These attacks are great to use when enemies are getting you from all sides. Using your Shield: Your Shield can prove to be your best friend. Like the swords, there are three different types of shields in the game. Press and hold R to use your currently activated shield and hold it in front of you. You are able to move it around with the control stick. When you use the shield you crouch down and can't move your feet, so you only have one side of you covered. To hold the shield and walk at the same time, press and hold Z and R at the same time to hold your shield in front of you and walk at the same time. The shield will block most attacks. Roll: Rolling will be very useful in dodging enemy attacks. To preform a quick forward roll, press Up on the Control Stick and press A. If you time it right, you can avoid taking any damage when rolling. BACKFLIP & DODGE: This is A VERY IMPORTANT technique to master. When fighting enemies, you will have to do backflips to dodge their attacks, and side hops to avoid their attacks. To do a backflip, hold Z, press Down on the Control Stick and press A. To sidestep an attack from an enemy, hold Z, move to the left or right and press A. Knowing these could mean the different between life and death when facing bosses and difficult enemies. _______________________________________________________________________________ Z-TARGETING This is the most useful feature in the whole game when it comes to combat! When your facing an enemy, press and hold Z to lock onto the enemy. Whenever you swing your sword or using an item, it will automatically go towards the enemy. For example, when you have your Hookshot, you can lock onto an enemy and when you use the shot, it will automatically aim towards the enemy. You will also face towards the target item no matter where you move to. To switch your view, or change enemies, keep pressing Z. To unlock from an enemy, move out of range or press Control Stick down and then press Z. A targeted enemy will have little yellow triangles move around it. A targeted item or signpost will have blue triangles going around it. Remember that Z Targeting has only a limited range. If you move to far from the enemy or item, it will untarget. You may need to stand within an enemy's attack range for the targeting to work. Once you defeat the enemy, the target will automatically go off. Watch out, though, as remember you are looking at only one enemy, and you can be attacked from another enemy from behind you. Z Targeting works with all long range items, such as the Fairy Slingshot or Fairy Bow. Stay close to the target though, as the farther away you are from the enemy (in Z targeting), the less of a chance you have of hitting it. _______________________________________________________________________________ ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ++===============-----===============++ | | | VI- ITEMS AND LINK'S ARESENAL | | | ++===============-----===============++ Link has a mass aresenal of weapons at his disposal. Some of which are crutial for your quest, others which are just fun extras. Here's a list Link's aresenal: NOTE: Items marked with a "1" can only be used when you're a child Items marked with a "2" can only be used when you're an adult Items marked with a "3" can be used if you're child or adult END NOTE. "1" DEKU STICKS - These items are common and can be found by cutting down the "Deku Baba" enemies. They can also be bought at stores. You can use these sticks as tourches to start fires. They can also be used as a weapon, but they break very easily. "1" FAIRY SLINGSHOT - As a child, Link was known for his skills with the Slingshot. You fire a Deku Seed (found by killing enemies, in stores, cutting grass) as ammunition. You are able to take down most enemies with this weapon, including Skulltulas. "1" BOOMERANG - It was said Hylians are famous for their skills with a Boomerang. You use this to stun enemies, or kill them. You can defeat some enemies only with the Boomerang. It can also pick up items and bring them back to you if they're to high or are to out of reach for you. "3" DEKU NUT - This is a useful item. When you use one, it will create a small but very bright flash that will stun most enemies allowing you to take them out easier. They are found all over the place, from grass, enemies, and in stores. Use one if you're being overtaken by enemies. "3" OCARINA - The Ocarina is a flute like instrument. You will find two of then, the Fairy Ocarina and Ocarina of Time. Both possessed amazing powers. You will learn many melodies during your quest, some of which will let you transport over the whole land to letting you enter certain areas. "3" LENS OF TRUTH - (Uses Magic) This is a must have weapon for two later dungons in the game. It will let you see what walls are real and what walls arn't. It uses some of your magic meter, but not very much. The longer you use the Lens, the more magic will be used. "3" BOMBS - Bombs will be used to blow up rocks, kill enemies, or destroy walls. The bombs have a five or so second fuse. You can either drop a bomb or throw it, just like you can with rocks. "3" BOMBCHU - This is a mechanical mouse like robot which acts like a bomb. You can Z-Target something, and drop a mouse and it will go to the target automatically (as long as the target is not in the air). You do have to aim the Bombchu, you cannot steer it once its on course. It has a 8 second fuse. "1" MAGIC BEAN - You buy these beans from a weird man. There are a total of 10, and you will plant them in 10 special places through the land. You can only use these beans as a Child, and when you grow into an Adult, they will sprout into special moving plants that will take you to special places. "2" FAIRY BOW - You can only use the Bow as an adult. You will give up the Slingshot for this weapon. It fires arrows instead of seads. There are four types of arrows: Normal, Fire, Ice, and Light. Kill enemies from a distance with this weapon. "2" HOOKSHOT - This item has many purposes, and is VERY useful. It will kill a lot of enemies, or stun them. It can also pick up some items and bring them towards you. You can also use it as a grapple, and grapple across large gaps. Later on in the quest, you will pick up the Longshot, which has a longer chain than the Hookshot. "2" MEGATON HAMMER - The "Legendary Weapon" (as said by the Gorons) will hammer some enemies flat. You can use it to break some boulders (which bombs can't blow up), and hit rusty switches. "2" FIRE ARROW - (Uses Magic) The Fire Arrow is used along side with the Fairy Bow. It uses up some magic per shot, but it will burst into fire upon contact with an object. It will vaporize some enemies. "2" ICE ARROW - (Uses Magic) When you fire this at an enemy, it will inclose enemies in a block of ice for a little while. "2" LIGHT ARROW - (Uses Magic) The Light Arrow is the strongest arrow of them all, to bad you get it at the very end of the game. It uses up a good deal of magic, but kills enemies (the enemies in which arrows effect them) in one hit. Its best use is against Ganon in the final battle. "3" DIN'S FIRE - (Uses Magic) There are three magic spells left behind in the world by the goddesses who created the Triforce. The first one you will find is Din's Fire, which will allow you to create a huge fireball, at the cost of some magic. "3" FARORE'S WIND - (Uses Magic) This is a useful item that will let you transport from one area to another in dungeons. Note that it only will work in dungeons, and not in the overworld. "3" NAYRU'S LOVE - (Uses Magic) Naryu's Love is a great technique to have. It uses a lot of magic, but it will temporarly put up a shield around you, making you invincible for a short amount of time, NOTHING can hurt you. To get a full list of the items, take a look at the special In-Depth FAQ's here on GameFAQ's and take a look at the "Item FAQ's". They have all the other items in this game. I will talk about these in the walkthrough when you first find them. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ++===============-----===============++ | | | VII- BOTTLES | | | ++===============-----===============++ Bottles will be a major influence in your travels. If you're going for some of the sidequests, you'll need to have some empty bottles in hand! With bottles you can collect a ton of things, such as bugs, blue fire, and poes. In order to get all 100 Gold Skulltulas, you'll need at least one bottle to catch bugs in! There are a total of four empty bottles in the game. Here are the places in which you get them: 1. Lake Hylia, at the bottom of the sea. 2. Talon at Lon Lon Ranch. 3. Collecting the 7 Cuccos that are wandering around Kakariko Village. 4. Catch the 10 Super Poes as an Adult that roam Hyrule Field and give them back to the Poe Dealer. Getting the first three is quite easy, but the fourth will require a lot of work. You will need to catch bugs in bottles sometimes to get Skulltulas out of the ground. To do this, walk up to any random stone (or grotto in the ground) and when you pick up a stone, some bugs will crawl out from under it, and will stay on the ground for a few seconds. You'll have to quickly whip out your bottle to snag them. You can also buy them at some shops, but thats a huge waste of money. You'll also need to catch a fish in the game. You'll be able to buy one, but thats also a huge waste of money. All over Zora's Domain are fish in the water, just walk up to an area that has fish swimming in it, and use your bottle and you will catch one! You can also catch Poes as an adult (and child), and sell them to a poe dealer (only avaliable as adult Link). He will give you money, and if you catch one of the 10 Super Poes on Hyrule Field, he will give you a ton of money for them. You'll also need three bottles to catch three Blue Fire's late in the game. These will be needed to get through a small dungeon, and continue on the quest itself in the Water Temple. You will need at least three bottles to get through your quest (well, you really only need one, but its easier with three, or of course all of them). The fourth one is VERY hard to get, but its fun to try. I'll explain how to get the bottles in the walkthrough. Bottles are used all the time, so be sure to get them when you can! ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ++===============-----===============++ | | | VIII- PIECE OF HEART INDEX | | | ++===============-----===============++ Pieces of Heart are all over the game. There are a total of 36, and for every four that you get you will gain a new Heart Container in your health meter. You start off the game with 3 Heart Containers in your meter, there are 36 Pieces of Heart (which equals 9 Heart Containers in your meter) and 8 full Heart Containers you will get from beating bosses. This all equals up to 20 Heart Containers for your health meter. In this upcoming list, I will state where each Heart Piece is in the game, and what items you will need to get it. In Hyrule Field: 1. Need: Bombs - Outside the entrance to Lake Hylia, bomb in the center of the four fences (use the Stone of Agony to help you find the spot). 2. Need: Iron Boots - Bomb open the secret cave north of Lon Lon next to tree; Iron Boots as adult/ Gold Scale as kid. In Lost Woods: 1. (Child) Need: Fairy Ocarina - Play Saria's Song for the Skull Kid. 2. (Child) Need: Fairy Ocarina - Play Ocarina with the Skull Kids. In Hyrule Market: 1. (Child) Need: Nothing - Return the dog to the woman at night in the back ally. 2. (Child) Need: Nothing - Bombchu Bowling mini-game (must complete Dodongo's Cavern first, or else this mini-game remains closed). 3. (Child) Need: Lens of Truth (optional, but highly recommended) - Treasure Box mini-game at night. In Lon Lon Ranch: 1. (Child) Need: Nothing - Inside the storage shed at the top right of Lon Lon Ranch. Need to push crates around to get through hole in center. In Kakariko Village: 1. Need: Hookshot, Owl - Inside Impa's house, use either the Hookshot to get up there as an adult, or use the owl from the top of Death Mountain. 2. Need: Boomerang - As a child, use your Boomerang inside the windmill, or as an adult get up here after you get through Dampe's race. 3. Need: 50 Gold Skulltulas - Reward from Skulltula house for 50 Gold Skulltulas captured. 4. (Adult) Need: Hookshot - Man on the roof of the house, get up onto the roofs with the Hookshot. In Kakariko Graveyard: 1. Need: Ocarina - Under a gravestone. Play the Song of the Sun inside to make the chest appear with the Heart Piece in it. 2. (Adult) Need: Planted Magic Bean - Plant the magic beans here as a kid, then ride up the platform here as an adult. 3. (Adult) Need: Nothing - Race Dampe and beat him in under a minute. 4. (Child) Need: Nothing - The heart pounding grave digging tour (piece is in a random location). In Death Mountain Trail: 1. Need: Planted Magic Bean - As a child, backflip off the top of the bomb plant ledge, or as adult ride up bean plant. In Goron City: 1. (Child)Need: Bombs - Light all tourches on bottom of city, then throw bomb into moving urn. In Death Mountain Crater: 1. Need: Nothing - Climb down wall into a little cove. 2. (Adult) Need: Planted Magic Bean - Plant bean as kid by warping here with Bolero of Fire, plant bean, then come back as Adult and ride up. In Zora's River: 1. Need: Boomerang - Use Chickens, Boomerang as kid, then Hover Boots as Adult. 2. (Child) Need: Ocarina - Singing Frogs (play Song of Storms). 3. (Child) Need: Ocarina - Play all song except warping ones to start the bug eating game, beat it for a Heart Piece. 4. Need: Boomerang - Use Chicken or Boomerang as Child, or Hover Boots as Adult. In Zora's Domain: 1. (Child) Need: Deku Stick - Light all tourches, including ones under the waterfall. Box appears here. In Lake Hylia: 1. (Child) Need: Nothing - Catch a 9 pound or heavier fish in the fishing pond. 2. (Adult) Need: Planted Magic Bean - Ride up on plant near the lab, or summon Pierre to Hookshot up. 3. Need: Gold Scale - Dive 9 seconds down in the water. In Gerudo Valley: 1. Need: Nothing - Behind the large waterfall. 2. Need: Hookshot - In crate on ledge in waterfall trench, use chickens as kid or Longshot as Adult. In Gerudo Fortress: 1. (Adult) Need: Epona the Horse - Play the Horseback Archery game, score 1000 points. 2. (Adult) Need: Longshot - The chest on the roof, use Longshot to get there. In Zora's Fountain: 1. (Adult) Need: Nothing - On the iceburg. 2. (Adult) Need: Iron Boots - Sink to the bottom of the lake (use the Iron Boots with Zora Tunic on). In Ice Cavern: 1. (Adult) Need: Bottle - Melt the Red Ice that contains the Heart Piece with some Blue Fire (use Bottle to trap the fire). In Desert Colossus: 1. (Adult) Need: Plant Magic Bean - Ride the plant up to the top of the arch. All of these 36 Heart Pieces will be explained how to get in detail in the walkthrough section of the guide. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ++===============-----===============++ | | | IX- GOLD SKULLTULA INDEX | | | ++===============-----===============++ This is one of the best side-quests I have ever seen in a game. There are a total of 100 Gold Skulltulas through the whole game, and you'll want to find them all and kill them to complete the side-quest. Now you don't have to do this, you don't need to kill one Gold Skulltula to beat the game, but its a very fun extra. Of course, when you collect a certain amount of them, you will get rewarded with some very unique prizes from the Skulltula House, a house in Kakariko Village. Some of the prizes are very useful. Belive it or not, getting all 100 Gold Skulltulas is one of the hardest challenges I found in this game. A few things to remember, Skulltulas will only appear at night (unless they are hiding in crates or in trees). The other exception to this is Gold Skulltulas in dungeons. Night or day, they will always be out in dungons, as its dark enough in there for them to live. One final tip, you'll know that you have all the Skulltulas in one area when a little Gold Skulltula icon appears on your map screen. This list is organized the same way as the Heart Piece on is. Here I will only state the location of the Skulltula (such as Kokiri Forest), if you need to be an adult or child, and any items you need. Any detailed information can be found in the walkthrough section (there's detalied info for each of the 100 Skulltulas in the walkthrough section). NOTE: Everytime I put "Bottle" for items needed, that means you'll have to bottle some bugs, then open the bottle over a soil patch (the same patches you plant Magic Beans in). Kokiri Forest: Total=3 1. (Child), Items: None - Behind Know-It-All-Brothers house. 2. (Child), Items: Bottle - Plot of soil near the shop. 3. (Adult), Items: Hookshot - In the back of House of Twins. Hyrule Field: Total=2 1. Items: Bombs - Circle of stones near entrance to Gerudo Valley. 2. Items: Bombs - Bomb near a tree on the little area to the east of the castle, on the litle area behind the river. Hyrule Market: Total=1 1. (Child) Items: None - Inside crate in the main guard post. Hyrule Castle: Total=2 1. (Child) Items: None - Roll into first tree at entrance. 2. (Child) Items: Ocarina - Play Song of Storms near tree by Talon. Ganon's Castle: Total=1 1. (Adult) Items: Hookshot - Behind the brick arch. Lon Lon Ranch: Total=4 1. (Child) Items: None - Tree by main house, roll into it. 2. (Child) Items: None - Back of grated center area, the corral shed. 3. (Child) Items: Boomerang - Northwest of storage shed on wall. 4. (Child) Items: Boomerang - On window of main house. Kakariko Village: Total=6 1. (Child) Items: None - Roll into tree by entrance. 2. (Child) Items: None - Side of the Skulltula House. 3. (Child) Items: None - On the stack of bricks where the building is going up. 4. (Child) Items: None - Side of graveyard kids house. 5. (Child) Items: Slingshot - On top of observation tower, shoot with Slingshot. 6. (Adult) Items: Longshot - Top of Impa's House. Kakariko Graveyard: Total=2 1. (Child) Items: Boomerang - Southern area wall. 2. (Child) Items: Bottle - Plot of soil. Lost Woods: Total=3 1. (Child) Items: Bottle - Kokiri exit Plot of Soil. 2. (Child) Items: Bottle - "Secret Area" Plot of Soil. 3. (Adult) Items: Planted Beans - Ledge above bean stalk. Sacred Meadow: Total=1 1. (Adult) Items: Hookshot - Outer wall on east side, near stairs up. Death Mountain Trail: Total=4 1. (Child) Items: Bottle - Plot of Soil by Dodongo Cavern entrance. 2. (Child) Items: Bombs - Blow up wall on right side, near entrance. 3. (Adult) Items: Hammer - Destroy rock above Dodongo's Cavern entrance, where the bomb flower is. 4. (Adult) Items: Hammer - Behind the rock in the rock falling area. Goron City: Total=2 1. (Child) Items: Bombs - Boulder room on top level inside the crate. 2. (Adult) Items: Longshot - On platform at top of area, suspended by ropes. Death Mountain Crater: Total=2 1. (Child) Items: None - In crate by entrance to Death Mountain Trail. 2. (Child) Items: Bottle - Plot of soil next to the warp point. Zora's River: Total=4 1. (Child) Items: None - Roll into first tree you see. 2. (Child) Items: None - By Zora's Domain entrance, on ladder at bottom. 3. (Adult) Items: Longshot -South wall above open hole near fairy fountain in top area place. 4. (Adult) Items: Longshot -Wall near bridge to Zora's Domain, up high on wall. Zora's Domain: Total=1 1. (Adult) Items: Hookshot - At the top of the frozen waterfall to the left. Zora's Fountain: Total=3 1. (Child) Items: None - Southern corner tree. 2. (Child) Items: Boomerang - Wall by fallen tree. 3. (Adult) Items: Silver Gauntlets - Secret cave under rock by fairy fountain. Lake Hylia: Total=5 1. (Child) Items: Boomerang - Behind labratory. 2. (Child) Items: Bottle - Plot of soil by labratory. 3. (Child) Items: None - On Fire Arrow platform. 4. (Adult) Items: Hookshot - On top of tree on island in middle of the lake. 5. (Adult) Items: Iron Boots - Bottom of labratory pool, use Iron Boots then role into the box. Gerudo Valley: Total=4 1. (Child) Items: Bottle - Dirt path on bottom ledge, by stream. 2. (Child) Items: Boomerang - Waterfall to the right of log bridge. 3. (Adult) Items: Longshot - Behind carpenters tent on wall. 4. (Adult) Items: Longshot - Under stone arch near tent. Haunted Wasteland: Total=1 1. (Adult) Items: Longshot - Inside stone buidling that has the ghost. Gerudo Fortress: Total=2 1. (Adult) Items: Longshot - Outwall, on top of fortress. 2. (Adult) Items: Longshot - North pole on horseback archery range. Desert Colossus: Total=3 1. (Child) Items: Bottle - Patch of soil near dungeon entrance. 2. (Adult) Items: Longshot - On Palm tree by the dry pond. 3. (Adult) Items: Planted Beams - Top of big rock near fairy fountain. Deku Tree: Total=4 1. (Child) Items: None - Room with three rising platforms, 3F 2. (Child) Items: Slingshot - B1 on ivy leading back up to main area. 3. (Child) Items: None - Northwall in B1 on stream grates. Jump to get token. 4. (Child) Items: Bombs, Slingshot - B1, room with bombable wall. Dodongo Cavern: Total=5 1. (Child) Items: None - 1F behind wall that baby Dodongo's destroy. 2. (Child) Items: None - 2F on branches on top of giant stairs. 3. (Child) Items: Bombs - 1F the northernmost room behind the Armos. 4. (Child) Items: Boomerang - 2F take rising pillers up, then go left and climb up the vines. 5. (Adult) Items: Hookshot - 1F where Skulltula #1 was, call up Pierre. Inside the Belly of Jabu Jabu: Total=4 1. (Child) Items: Slingshot - In room with switch and rising water, up the ivy. 2. (Child) Items: Boomerang - B1 on wall after you drop down the hole above. 3. (Child) Items: Boomerang - B1 on wall after you drop down the hole above. 4. (Child) Items: Slingshot - 1F in room right before boss up the ivy. Forest Temple: Total=5 1. (Adult) Items: Hookshot - 1F ivy in first area before main room. 2. (Adult) Items: Hookshot - 1F in Great Hall to the right of north door. 3. (Adult) Items: Hookshot - 1F in northeast part of northest courtyard. 4. (Adult) Items: Hookshot - 2F in northwest courtyard against wall. 5. (Adult) Items: Hookshot - B2 in final room, the rotating one. Fire Temple: Total=5 1. (Adult) Items: Hookshot - 1F on top path with Song of Time blocks. 2. (Adult) Items: Bombs - In rock rolling maze behind bombable wall. 3. (Adult) Items: Hookshot - In area past where you use Pierre at fence. 4. (Adult) Items: Longshot - In area where you use Pierre, the circular room. 5. (Adult) Items: Hammer - 2nd area before the boss key. Ice Cave: Total=3 1. (Adult) Items: Hookshot - Against the wall with the spinning blades. 2. (Adult) Items: Hookshot - In the room with Compass, next to Piece of Heart. 3. (Adult) Items: Hookshot - In Ice Block Sliding Puzzle room against the wall. Water Temple: Total=5 1. (Adult) Items: Longshot - Center building at very top. 2. (Adult) Items: Longshot - In room with platforms and water stream. 3. (Adult) Items: None - In room with the spinslash switch. 4. (Adult) Items: Longshot - Mid point in while pool room. 5. (Adult) Items: Longshot - Against wall before boss key. Bottom of the Well: Total=3 1. (Child) Items: Boomerang - In room behind left locked door in center area. 2. (Child) Items: Boomerang - In room behind right locked door in center area. 3. (Child) Items: Boomerang - Upper right area, room with Like Like. Shadow Temple: Total=5 1. (Adult) Items: Longshot - In room with invisible spinning blades. 2. (Adult) Items: Longshot - In the room with the sliding blocks and spikes. 3. (Adult) Items: None - Behind the blue fire skull thing. 4. (Adult) Items: Longshot - Near the floating boat (use Pierre). 5. (Adult) Items: Longshot - Behind the room with three blue spinning things. Spirit Temple: Total=5 1. (Child) Items: Boomerang - 1F west in Rupee collecting room. 2. (Child) Items: Boomerang - Behind ladder at the top of the room with the two Lizalfos. 3. (Child) Items: Boomerang - Above doorway before Iron Knuckle sub-boss. 4. (Adult) Items: Ocarina of Time - 1F in rolling boulder room behind block. 5. (Adult) Items: Longshot - Main chamber (with the woman statue) on platform to the left, use Pierre to get there. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ++===============-----===============++ | | | X- ENEMIES | | | ++===============-----===============++ Ocarina of Time is full of enemies, and knowing how to deal with them can help you out, so here I will have a list of every enemy, where they are found, and a little information on them. List is in alphabetical order. Anubis: Found in - Spirit Temple These guys will mirror you, move wherever you move, although in opposite. You can only defeat them with a shot of the Fire Arrow or Din's Fire or the fire switches you can activate in the room that they are in. Armos: Found in - Dodongo's Cavern, Spirit Temple, Ganon's Castle You must toss a bomb and it. If the bomb explodes where the Armos is, they will start to bounce around towards you and then explode. Baby Dodongo: Found in - Dodongo's Cavern They crawl out from the ground. One sword slash will kill them, but don't stay close when they die as they will explode soon after. Bari: Found in - Jabu Jabu's Belly A large jellyfish who doesn't move much. Kill with Boomerang, then they will split up into three Biri. Beamos: Found in - Dodongo's Cavern, Bottom of Well, Shadow Temple, Spirit Temple, Ganon's Castle, Gerudo Training If its eye sees you, it will fire a lazer in your direction. Will take one bomb to take down. They do not move except for their head. Hookshot can stun them. Big Deku Baba: Found in - Forest Temple, Kokiri Forest (before you take care of Forest Temple) These guys are larger than normal Deku Baba's. Use your Hookshot to stun them, then slash at their stem. Big Moblin: Found in - Sacred Forest Meadow as adult. Can only be defeated using Hookshot. They will charge attack you if you step into their vision line. Big Octo: Found in - Jabu Jabu's Belly Can only be hit from behind while stunned. Use Boomerang to stun it, then run behind it and jump attack its weak spot. Biri: Found in - Jabu Jabu's Belly Cannot be defeated by your sword, you'll take damage. Jellyfish like things (small) that float around. Can only be taken care of with Boomerang. Blue Bubble: Found in - Forest Temple Slash at it with your sword. Blue Tektite: Found in - Zora's River, Lake Hylia Will bounce around, takes a few hits to kill. Business Scrub: Found in - All over Hyrule They shoot nuts at you, rebound them with your shield. Hit them with their own bullet and they will pop up. Speak to them and they will sell you something. You can also hit them with Slingshot. Dark Link: Found in - Water Temple Ok, you only face him once but hes a tough enemy. Take a look at the walkthrough for a full strategy on how to beat him. Dead Hand: Found in - Bottom of Well, Shadow Temple A horried enemy, let one of its hands grab you so its head appears. Break free of the hand (by hitting any button a lot) then slash away at the head when it lowers. Deku Baba: Found in - Kokiri Forest (as Adult), Deku Tree Just slash away at them. Deku Scrub: Found in - Inside the Deku Tree, Bottom of Well Rebound their seeds at them that they shoot at you, hit them then roll into them to talk to them. Like you do with the Business Scrubs. Dinolfos: Found in - Ganon's Castle, Gerudo Training Ground Kill them like you do the Lizalfos, block their shot, then jump attack them. Dodongo: Found in - Dodongo's Cavern When they breath out fire, hit them on their tail. Takes three normal hits to kill. You can also shoot a Slingshot shot in their mouth. Fire Keese: Found in - Dungons Will light you on fire if they hit you, will burn up your Deku Shield if they hit you. Flare Dancer: Found in - Fire Temple Hookshot its center located at its stomach to de-attach it from the rest of its body, then hack away at it with your sword. Floormaster: Found in - Spirit Temple, Shadown Temple, Ganon's Castle, Forest Temple They will charge at you when they turn green, shield this or just run out of the way. When you kill them, they spilit up into three smaller version who will suck the life out of you, then respawn into the larger Floormaster. Flying Pots: Found in - All over the place, in dungeons Not really enemies, but can hurt you. Look like normal pots, but will take air and charge at you when you approach them. Shield or just dodge, usualy break to reveal a heart or rupee. Freezard: Found in - Ice Cavern, Ganon's Castle Their Ice Breath freezes you for a few seconds. Kill them with three sword slashes, use Hookshot to latch onto them. Some of them are ghost like that will move, but most stay in one spot. Giant Skulltula: Found in - Indoor Places, Dungeons, Grottos They will turn away from you, then use a jump attack to kill them in one hit when they expose their underside. You can hit them from intfront with the Longshot/Hookshot. Do not get close or they will swing attack you. Gibdo: Found in - Spirit Temple, Bottom of Well, Ganon's Castle Mummies who will suck the life out of you if they latch onto you, press B rapidly to escape their grasp faster. Quite strong in the HP field. Same as the Re-Dead. Ghoma Eggs Found in - Deku Tree Drop from the ceiling to produce mini version of Queen Ghoma. Dodge away from their charge, then hack at their eye, two hits kills them. Gold Skulltula Found in - All of Hyrule There are 100 in the game. If you touch them, they take off a full heart. Two normal sword slashes to kill, be sure to get their token that they leave behind the prove that you killed it. Green Bubble Found in - Forest Temple, Spirit Temple A floating Skull with a green mist around it. You cannot hurt it while it has the green mist up, you must wait until it dispatches. Guay: Found in - Lake Hylia, Desert Colossus, Lon Lon Ranch; all at night Flying birds, they will dive down and chase you until they peck you. Hard to kill with sword, best to use Slingshot or Hookshot. Even better to just run off and not even bother in fighting them. Ice Keese: Found in - Ice Cavern, Ganon's Castle If they hit you, they will freeze you for a few seconds. Rapidly press B to get out faster. Best to use Longshot to kill it. Iron Knuckle: Found in - Spirit Temple, Ganon's Tower A swing that will really hurt, takes off abour 5 hearts. Run behind it quickly, then jump attack it, then backflip out of the way. Takes a lot of hits to kill. The "Gold" Iron Knuckle is the same, just has more Hit Points and a harder swing. Keese: Found in - Dark Areas, Dungeons Flying bats that swoop down at you. They might fly into tourches to turn into Fire Keese. Easy to kill with Longshot, Slingshot, or just your sword. Lizalfos: Found in - Dodongo's Cavern, Gerudo Training Ground, Spirit Temple Like the Dinalfos, will jump around and slash at you. Easy to take care of, they don't respawn once you beat the room they are in, often attack in pairs of 2. Mad Scrubs: Found in - Sacret Meadow (as child) Kokiri Forest (adult, before you beat Forest Temple) Will hide if you get to close, rebound its nut back at him. Moblin: Found in - Sacret Forest Meadow Use Hookshot to kill it in one hit, only will see you if you walk right infront of it. The Big Moblin will fire earthquakes at you, dodge them easily. Octorok: Found in - Jabu Jabu's Belly, Zora's River/Fountain, Lake Hylia as child, Forest Temple Reflect Shot back at them, like you do with the Scrubs. Peahat: Found in - Hyrule Field (as child) Giant things that will fly/attack you during the daytime in Hyrule Field. They take 6 Deku Seeds to kill. Peahat Larva: Found in - Hyrule Field (as child) Dropped by the mother Peahats (the big ones). Take one hit to kill. Poe: Found in - Kakariko Village Graveyard Four hits to kill, will turn invisible after a hit. They will attack you with their lamp while invisible. Big Poes: Found in - Hyrule Field (adult) VERY fast, can only kill them while on horseback with Arrows. Catch 10 of them and give them to the Poe guy in Hyrule Field (as adult) to get a bottle. The Poe Sisters: Found in - Forest Temple Must kill them all to gain access to boss in Forest Temple. Like normal Poes, bit must finish a puzzle to find each one. Red Bubble: Found in - Death Mountain Crater, Fire Temple, Gerudo Training Ground Jumps onto land out of lava, will burn you if it touches you. Difficult to kill as they are fast and bounce around. Re-Dead: Found in - In later Dungeons, grottos, Bottom of Well, Royal Family Tomb, Market (as adult) Re-Deads are the most annoying enemies in the game. They will latch onto you and suck life out of you. Press B quickly to escape their grasp. They can freeze you in your tracks, once again press B quickly to escape fast. They take about 5 hits to kill, use Song of the Sun to freeze them for easy kills. Red Tektite: Found in - Death Mountain Trail Will jump after you when it sees you, use a Light Arrow to get a Purple Rupee (great trick for extra cash). Skull Kid: Found in - Lost Woods As child, they will be your friend and you can get Pieces of Hearts from them, but as an Adult they will attack you. No need to fight back, they will just respawn. Shellblade: Found in - Water Temple, Gerudo Training Ground When it opens its shell, hit its center spot to kill it with the Longshot. Shabom: Found in - Jabu Jabu's Belly Just hit it once to destroy. Skulltula: Found in - Dungeons, Grotto's, Dark Places A spider like thing, there are lots of different version of them. Skullwalltula: Found in - Dungeons, Grottos, Death Mountain Trail On walls where you can climb, they will knock you off if you don't kill them. Spike: Found in - Water Temple Hit it with the Hookshot to make it vulnerable, then again to kill it. Stalchild: Found in - Hyrule Field (at night, only as child) Will pop up near you, two at a time. Infinite amount of them, so don't bother killing them. Two hits to kill them. If you attack a lot of them, a giant one will appear that will drop a Blue Rupee when killed. Very slow, you just have to run away from them. Stalfos: Found in - Forest Temple, Shadow Temple, Spirit Temple, Ganon's Castle, Gerudo Training Hardest normal in the game by far. These undead beings have giant swords and they have the same moves as Link, that being side stepping, backflipping, and a VERY STRONG jump attack. Jump attacks can't be blocked by your shield. They take a lot of hits to kill, and only your sword can hurt them. When they attack in twos, you must kill them both quickly before they respawn. Stinger: Found in - Jabu Jabu's Belly, Water Temple Devil Rays who live in shallow water, attack them and they will start to fly, then hit them with any long-shot weapon. Tailparasan: Found in - Jabu Jabu's Belly Will fly all over the place, go in and out of areas, like Poes. Tourch Slug: Found in - Fire Temple, Ganon's Castle Hit them a few times to kill them, but if you touch it they will ignite you on fire for a few seconds. Wallmaster: Found in - Forest Temple, Shadown Temple, Ganon's Castle Navi will warn you about them, they will make a funny sound then a shadow will appear under you, keep running and it'll miss but it will fall down from the ceiling, and if it gets you it'll warp you back to the start of the dungeon. Kill them to get a ton of Rupees. White Bubble: Found in - Spirit Temple Hit it when it stops moving, very fast. Wolfos: Found in - Forest Temple, Spirit Temple, Gerudo Training, Ice Cavern, Ganon's Castle It can block your shots and is very agressive, but easy to kill with Jump Attacks when its not on the defensive. White Wolfos: Found in - Ice Cavern, Gerudo Training Ground Moves a lot faster than the normal Wolfos, and has more health. I hope I havn't missed any, if I have feel free to tell me about the one I missed. Most of the enemies that will give you trouble will be discussed in further detail in the Walkthrough. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ++===============-----===============++ | | | XI- BEFORE YOU START THE GAME | | | ++===============-----===============++ *Warning: A bit of a story spoiler here* Before you start the game, there is just a few more things that you should know about and get used to. Here are some good topics to know about: THE CHANGE IN TIME When you get the three Spiritual Stones as a chlid, you will gain access to the Temple of Time. Inside this temple, you find the master sword, and the sages will keep your soul sealed up in there for 6 years. When you awake, the whole world will have changed. The Kingdom is gone, and the whole world is starting to turn into the shadow the Ganon wants. All of your old friends from Kokiri Forest now have forgotten you. They will remember your looks, but just can't seem to get the memory up (they will mention this when you go to the Forest Temple). One of the greatest aspects of this game is the change. Everyone has grown up (except the Kokiri folk of course, since they don't grow up). Link awakenes to continue his quest to save Hyrule from Ganon's dark grasp, but it won't be easy. There are some things you can only do as a child, such as crawl through small gaps and use certain items. But as an adult Link is able to do a whole bunch of new things, such as ride a horse, and hold your Hylian Shield properly. As an Adult you can't use the Deku Sticks, Slingshot, and Boomerang, but you are able to use the Hookshot, Fairy Bow and the Megaton Hammer (which you can't use as a kid). If you plant the Magic Beans as a kid, when you return as an Adult they grow into special magic plants that will fly you to unreachable parts of Hyrule. The best thing as an Adult is that you are able to ride Epona the horse which makes traveling across Hyrule Field and pretty much the whole Hyrule Overworld much faster. Landscapes will also change, for example Lon Lon Ranch will look different when you're an Adult, and Hyrule Market will completely change as well as where the castle once stood will be Ganondorf's dark palace. Major changes will be discussed in the Walkthrough. NIGHT CAN BRING FRIGHT... AND GOOD THINGS The change of night into day is one of the most interesting aspects to Ocarina of Time. As soon as night starts, different things around the land will change, then change back when its day again. For example, Gold Skulltulas around the Hyrule Overworld (so not including dungeons) will ONLY APPEAR DURING NIGHT. As soon as day comes, they will go away. Certain mini-games are only open during the day (such as the Arrow shooting minigame as an adult in Kakariko Village), and some only open during the night (such as the Treasure Chest mini-game as a child in Hyrule Town). Some (such as the Bombchu Bowling mini-game as a child in Hyrule Town) are open 24 hours a day. It is very important to know how night and day works. First of all, while you are in a town time is frozen, so when you start the game in Kokiri Forest time will not move. When you first enter Hyrule Field, the sun will start to move and day/ night is on. So any open area you're in, time will move, and when you're in a town and dungeon, time does not move. Some events in the game (such as Dampe's "Heart Pounding Gravediggint Tour" as a child in Kakariko Graveyard) only happen during a certain time. To know what time it is exactly, hit one of the gossip stones lying around, and it will tell you the time. Some enemies also change during day/night. For example, in Hyrule Field (as a child) during the day only the Peahats will attack you, but at night only the Skullchildren will attack you (the Peahats are still there, but don't go after you). Also note that (as a child only) the drawbridge to Hyrule Town from Hyrule Field is closed during the night, and open during the day. SEARCH EVERYTHING THAT LOOKS SUSPICIOUS There are tons of secrets around Hyrule. If something seems suspicious, such as a stone lying without any others, pick it up and throw it as it might have some good items (such as three recover hearts). Whenever you see grass, be sure to cut it to get items, such as Hearts, Rupees, Magic Bottles (once you get magic) or other good items. Be sure to bomb EVERY boulder you see (once you get bombs) as most of them will reveal a secret grotto (a hold in the ground) with good items down there (the odd time). Some of the Grotto's contain Fairy Fountains, which will replenish your health fully, and you can also catch one in a bottle for later when you die, it will revive you. If you see a circle of rocks (which are all over the land), walk into the center and drop a bomb and a hole might open up. Otherwise, play the Song of Storms to make the grotto appear. Once you get the Stone of Agony, you will be able to feel your controller shake when you're near a secret grotto. HOW TO TRAVEL Most of the time you will be travelling on your feet by running (of course), but as you go through the game, you will find faster ways to travel. These include getting your own horse, Epona, who you can ride around the Overworld to make travel much faster from one point on Hyrule Field to another point. Also, as an adult you will learn songs that will make you be able to warp from one dungeon to another, but since each dungeon is in a major area in the game, you will be able to warp from major area to major area. There's also a number of shortcuts around the land (such as the warp from Gerudo City to the Lost Woods) that will save you travel time. NAVI Navi is your fairy friend who you receive at the very beginning of the game from the Deku Tree. Navi will be without you for your WHOLE journey, she will be by your side. She will give you good information (such as when you Z-Target an enemy, she *if you ask for it* will give you information on the enemy you're facing and even how to beat it) about enemies and the area you're currently in. Sometimes Navi just blurts out at you reminding you of your current mission. Sometimes she just calls on your, and you will know this when she says "Heeeey" and a Up Arrow Button pointing up on the top of the screen appears. She can be very useful the first time your play thought the game. THESE ARN'T NORMAL BOTTLES... Bottles will be very important in your quest. There are a total of 4 for you to find, 3 of them being quite easy to get, the last one being the hardest thing to beat in the game (well, thats what I think...). You will need bottles to collect very important items in the game, and its impossible to beat the game without using them. These are describe in detail in the walkthrough, so be SURE to get at least 2 of them. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ++===============-----===============++ | | | XII- WALKTHROUGH | | | ++===============-----===============++ This in-depth walkthrough will feature where to find all 100 gold Skulltulas, how to get the Legendary Biggoron Sword, The hidden 13th Ocarina song, all the bottle locations, all the item locations, hidden arrows, all 36 pieces of heart, how to get Epona the horse, all the masks, how to kill the big Poes, catching record fish, and of course, full coverage of the adventure itself. Using this walkthrough is easy. I have set it up in to areas (take a look at the **WALKTHROUGH TABLE OF CONTENTS at the top of this guide (under the normal Table of Contents)). Each different chapter is about the next area you go to, so for example once you finish Kokiri Forest (the first area) you will move onto the Deku Tree, and then to Hyrule Field. The Dungeons are set up also in an easy to follow style, each new point being marked with a number. I have tried my best to make few story spoilers, but they tend to be at the end of each chapter... I hope you find this walkthrough useful! ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~ SECTION 1 ~~~~~~~~~~~~~~~~~~~~~~~~ The first section covers the first part of the game (obviously). Here, you will go through the first dungeon and travel from your home land to the busy town of Hyrule Market. From there, you will learn your destiny from Princess Zelda. The chapter will end back in your hometown. <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< ^ A) KOKIRI FOREST ^ >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Area info: Items to get- Kokiri Sword, Deku Shield Heart Pieces: 0 (total 0) Gold Skulltulas: 1 (total 1) You start your adventure in Link's birthplace, that being the Kokiri Forest, a little town nestled in a vast forest. From here you are able to go to the Lost Woods, but there isn't much you can do there. Both exits will be blocked until you get the Deku Shield and Kokiri Sword, and the other exit will only open when you get through the first dungeon. You should consider this area as a training ground, as its a good place to get used to the controls and master some basic skills, such as Z-Targeting. The game starts off with a long cutscene showing what has been going on. The Great Deku Tree has summoned you, and he sends a fairy off to find you. You are Link, a young boy. Once Navi wakes you up, the game starts. First off, exit your tree house, and go down the ladder outside. Once you step outside a short cutscene will air, showing your best friend, Saria running towards your house. Go down the ladder, and talk to her. She has some useful information to start out your quest. From here go to the east as Saria says you should. *Remember to use your map, located at the bottom right of the screen. Treat it like a compass aswell, top being north, right being east, bottom being south, and left being west). Go to the east across the pond. When you get to a passage that leads out of this area, your pesky rival Mido will stop you saying he won't let you pass unless you get a Shield and a Sword... well then, lets do it! KOKIRI SWORD: To get the Kokiri Sword, go west from where you were with Mido. At the near far west of this area is a little slope upwards to a higher ground level. Go up there, and you will see a maze like fencing as well as a house. Go inside the house, and the first guy in there will teach you about the icons on the top of the screen, and the two brothers will teach you about maps, items, and the C Buttons. Useful information! Now go back outside and go through the small wooden fence maze. At the end you will see a little hole in the wall (next to the sign). Walk up to the hole and press and hold the A button to crouch down and crawl through the hole. In this next little area, go to the right first and get the blue rupee by the plant. Now go to the left and you will see a giant rock rolling through a passage. Go to the passage on the right (don't go straight or else the rock will get you). Go as soon as the rock passes which gives you a lot of time to get through. At the other side go to the right and get the five rupees. Now go to the left and up the passage here to the right. Up here is a dead end but with a sign post and Treasure Chest. Walk up to it and press A to automatically open it. Inside is the Kokiri Sword! Press "Start" and go to the equipment supscreen (press L or R twice). You will see a little sword here, select it with the controls stick and press A to equip it on Link. Now go back to the two plants in this area and cut them down for some rupees (these plants regenerate in a few seconds). Once your done in here, go back out the hole in the wall. Outside to the left is a Kokiri who will teach you about some basic moves. Now, we need to get the shield. DEKU SHIELD: Very easy to get! All you have to do is find 40 Rupees from around the area. They can be found anywhere, such as cutting down grass clumps. Did you get the two Blue Rupees from the rolling rock room? Go to Mido's house (its the one opposide the slope up, with all the rocks surrounding it). In here are four mini chests, walk up to each and press A to kick it open. Two contain Blue Rupees, the other onces a Green Rupee and a life heart. The grass patches in the area have some rupees in them. Here's a cool little trick. Over the pond with the stepping blocks on it, hope over each one and you will magically get a blue rupee once you hope over the second. (Its the pond in the middle of the area, with the waterfall). By now you should have 40 Rupees, enter the shop (which is the tree stump with the red roof, with the girl sitting on top, near the platforms you jumped over on the stream with the waterfall). In here, go up to the counter and talk to the shop owner. Move the curser over to the right and select the Deku Shield and press A once to select it, then A again to buy it. There are some short instructions on how to use the shield when you get it. Pay the money, and then exit the shop. ------------------------------------------------------------------------------- SHOP INFO Stores often contain useless items that you can Arrows (10) 20 Rupees pick up in the area for free, for example Deku Arrows (30) 60 Rupees Nuts, there are a ton in the next area just on Deku Nuts (5) 15 Rupees the ground, no need to buy them. You can't even Deku Nuts (10) 20 Rupees buy the Arrows yet. The only thing you need from Deku Seeds (30) 30 Rupees here is the Deku Shield Deku Stick (1) 10 Rupees Deku Shield (1) 40 Rupees Heart (1) 10 Rupees ------------------------------------------------------------------------------- GOLD SKULLTULA: There is a Skulltula behind the Know-It-All Brothers house, but it will only appear at night. Because you can't leave the forest yet for it to change to night, you'll have to wait until you are able to leave the forst (time stays still when your in a town, but runs when you're not in any town). Once you are able to access Hyrule Field, step out and wait until its night, then come back into the Forest and go behind the Know-It-All Brothers house and you will hear a Skulltula on the wall scratching around. Kill it and REMEMBER to get its token. Once you have the Kokiri Sword and Deku Shield, go back to the east of the area and talk to Mide. BE SURE TO HAVE YOUR SHIELD AND SWORD EQUIPPED! Once you equip them both, talk to Mido and he will ramble on about some stuff, then he will let you enter the passage to the Deku Tree. Go through the passage, and when you enter the next area the Great Deku Tree will welcome you... On your way through this passage, three enemies will approach you. They just stick out of the ground, but if you touch them it will hurt you. Simply press B to get out your sword, and chop it down with once slice. They will drop a Deku Stick. Once you take out all three, continue on this passgae. Once you get to the Deku Tree's area, and after some chit chat, he will open his mouth for you to walk in, and start the first dungeon of the game...! <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< ^ B) DEKU TREE ^ >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Area info: Items to get- Dungeon Map, Compass, Slingshot, Kokiri Emerald Heart Pieces: 0 (total 0) Gold Skulltulas: 3 (total 4) There are a few things you should know about a dungeon. First is, when you die or save you will start back at the beginning of the dungeon (don't worry, your progress is saved). Your world map is also replaced by the dungeon map, and further in the dungeon you will be able to find a completed dungeon map. In here there are tons of enemies, and there are consistant puzzles that you must get through. There is tons of grass here that respawns, so its impossible to get low on items. This is a very easy dungeon, so you should use it like a training ground to get used to the puzzles and how to deal with enemies. The dungeons coming up are much harder and longer. 1. When you first walk into the tree's mouth, your in the dungeon. You are able to exit any time. First off, there are Deku Baba's in here, although unlike the ones outside they will attack you. Go near one, back away, then when it lunges as you, use a jump attack on it (remember you need to Z-Target it). Along the right side wall are some grass plots, cut them down to get a heart or anything you need, as the grass respawns with new items shortly. In the middle of this room is a Spider Web. When you approach it, Navi calls up. Below the web, you will be able to see an underground passage. You can't get there now, and the only way to go is up. Climb the ladder on the left of the room (or the vines on the right, they both lead roughly to the same place). If you take the route of the ladder, you will see a gap in the floor. Walk towards it, and you will automatically jump over onto the tree branch, then jump over to where the next platform (this is where the vine route lead to). There is some more grass patches here. Follow the wooden bridge up. 2. DUNGEON MAP: On the next platform are some vines that go up a wall and a wooden chest. Open the chest to find the Dungeon Map! The map will now appear in the bottom right of your screen, just like the world maps. Now up the vines are some Wallskulltulas. Don't bother going up, they'll just bump you back down. We need an item to get rid of them... Continue up this path around the tree. Jump over the gap and you'll arrive to a door. Navi will explain how to open doors, all you have to do is walk up to one and press A to open it, as it says in your action icon. 3. This next room contains a little puzzle. When you walk in, the door behind you will bar shut. You can open a barred door, and the one on the other side of the room is also barred up. There's a enemy how will shoot pelets at you. Target him, then hold up your shield. The seed he shoots at you will bounce of your shield and hit him. (Don't go to close to the guy, or else he will hide in the ground). There are two ways to get to him, either chase him, and when you approach him he will stop and talk. Or, if you did Z-Target him from before, just press A once hes hopping around. He will open up the door for you, and give you a useful clue. He also leaves behind a heart so you can refil if he gave you any damage. Now both doors are open, go through the door opposite the one you came in here. 4. In this next room, there's a floating platform. Don't step on it... instead just jump down. There are some grass bunches here. Go up the vine's on the wall infront of you. There's another chest up here, open it and you will find the VERY useful Slingshot item! Equip it from your item subscreen onto a C Button of your choice. (At this time you should have Deku Sticks, Deku Nuts and the Sling Shot avaliable for your C Buttons). Now, on the left side of this room is another vine path upwards. Climb up it. Up here is a little chest with a heart in it if you're low on health. Now, to get out of this room, if you didn't jump on that floating block earlier, you can hope on that, then quickly hope over to the door. If you did jump on the block and it fell down, theres another way to get out. Face the door out of this room, and you will notice Navi goes over to a ladder above the door (she turns green)...Z-Target this ladder and shoot a seed at it with your sling shot to make it fall down, then jump down from this platform and go up the ladder to get out. Either way, its easy to get out. Continue back to where you got the Dungeon Map. 5. Now, walk up to the vines and Z-Target the Wallskulltulas on the vines, then shoot them down with ease with the Slingshot. There's one far up on the vines that you can Z-Target, so you'll have to get that one manually. Press the C Button that is assigned to the Slingshot once to enter a first person mode for firing. Look all the way up the vines and you'll see another Wallskulltula up there. Shoot him down. Once all three are down, then climb up the vines up to the third floor. 6. Go to the right side up here. This is a circular area, and there are some "Big Skulltulas" up here. You can shoot them when they are facing you. To take one out, Z-Target it then wait until it turns around. When it turns around, shoot its underside twice to kill it. Or, you can just do a jump attack to kill it in one shot. Don't go close to these enemies, or they will attack you with a energy shield like attack. Follow this path around the room until you get to a door. Open it. 7. COMPASS, GOLD SKULLTULA The door will lock behind you. You will notice on the first platform there are two fire tourches. One is lit, the other isn't. Equip a Deku Stick and light one on fire (by putting it into the fired up tourch). Now walk over to the unlit one, and stand by it to light it. This will open up the door behind you, but don't go through it yet! Step on the floor switch on the right of this platform to raise three platforms in the center of the room. Hope over to the platform directly across this room. There is a chest here, a large one. Open up the chest to find the Compass. The Compass will show any items in the certain room your in. On the left of this platform are some grass clumps. Hope down to the center of the room, and go over to the right. A Large Skulltula will drop down. Take him out like you did the ones in the room before, then go back up to the platform with the ground switch (by going up the vines on the right). Hit the switch, now hope over the raised platforms to the left side of the room (where you took out the Skulltula). In this little alcove is a small chest with a heart in it. On the wall is a golden like skulltula, they are known as the Gold Skulltulas. There are 100 in the game, and you should try to destroy them all. Do not touch a Gold Skulltula, they take off a whole heart container! They take two sword slashes to kill, or two Deku Seeds from your Slingshot. Take him out, then get the Token he leaves behind. Everytime you kill a Gold Skulltula it will leave behind a Token proving that you killed it. Only 99 Gold Skulltulas to go! Now, exit this room *by lighting the two tourches, as I said earlier*. 8. When you get back out onto the main circular platform, take out one of the Large Skulltulas. There is a break in the web here, and if you look down, there is a big drop. At the very bottom you will see the Spider Web back on the main floor. There's only one way to break it, and that way is to jump down from up here and land RIGHT IN THE MIDDLE of the web. This may take a few tries. If you miss, come all the way back up. Once you are successful, you will drop down into the basement of the dungeon. Jump off the top slighly, and you should be able to land right in the middle. 9. GOLD SKULLTULA x2: When you get to the basement, swim over to the only platform you can get to. On the vines in front of you is a Gold Skulltula. Take him out with two shots from your Slingshot *you can't Z-Target him, hes to high, plus you can't Z-Target Gold Skulltulas. Once you take him out, climb up and take his token. These vines are the only way to get back up to the main floor if you need to. Now jump over to the other platform (with the floor button on it). There is ANOTHER Gold Skulltula here on the water grate. Getting his token IS possible. You need to make a long jump from the little outcove of land where the floor switch is. If you jump just perfectly, you'll get enough air to get the token. Climb back up this platform, and hit the floor switch to ignite a tourch right by you. There's a little chest by the touch, it has a heart in it. Ignite a tourch, and then quickly jump over to the other platform and burn down the webs in the far corner. (To get over to this platform, jump on the concrete base in the pond. You can walk over it, if you fall into the water where its deep, then your touch will go out, and you'll have to re-ignite it). Once you burn down the webs (by touching the lit stick to the webs) walk through the door. 10. In this next room, the door will lock behind you, and there's another Deku Scrub in here. Take him out like you did the previous one, and he will tell you a little secret. He will say the "order is 2,3,1,... Twenty Three is Number One!". This will come in use later. Now, the door behind you will unlock, but the other door is still barred down. Go into first person with your Slingshot and aim at the "Eye-Target" switch above the door. Shoot it, and the eye will close and the door will open. This is a classic puzzle in this game, you will see it alot. Go through the door. 11. This next room actually took me a while to figure out the FIRST time I played the game (hehe). Navi will tell you to Hold A to dive down in the water. Jump in, then go to the left of the room. You will see a floor switch under the water. Dive down by holding A, and press it (remember to dive down right when your ontop of it). When you press it, the water level in the room will go down. Quickly get back to the top platform, and jump onto the floating platform that is going across the room. The water has dropped so you will be able to go underneath the turning wooden spike thing. You only have about 20 seconds (which is a long time for this puzzle!) to get onto the platform and jump onto the other side of the room. On the other side of the room, take out the Big Skulltula. There's a block next to him. Stand next to it and Navi will tell you how to push blocks. Go to the left side of the block, then push is *by pressing and holding A, then pushing control stick to the right* all the way over to the right. Once its in place, jump up onto the rock (by approaching it straight on, and pressing A once. Climb up it, then over to the door. Go through this door. 12. This room is easy. There are two unlit tourches, and one lit one. Light up a Deku Stick and light the two unlit tourches. This will open the door with the bars on it. Go through. 13. This next room can be easy or annoying. Look up when you get here, and you will see some eggs on the ceiling. They will only drop down if you go to the center of this room. Stay along the perimiter of the room, and they won't fall down. On the far left of this room is a lit tourch, and a spider web. Open up the spider web (or burn it down I mean...) and there's a wall here that you can't open yet... we'll have to come back a bit later for it. If an enemy does drop from the ceiling, they are easy to deal with. When their eye turns red, then shield from their headbutt attack. When they just stand around, slash at them or use a jump attack to take em out in one hit. Lit up your touch then go to the far right of this room and burn the spider web down the little pathway. There is a tiny hole here. Press and hold A when by it to crouch down and crawl through it, like you did before when you were getting the Kokiri Sword. It will return you back to the main basement room. 14. Be very careful not to fall off, or else you'll have to go all the way around again. On the far left of this room is a stone block. Push it off this platform to make a shortcut so you are able to get back up here if you do fall off. In the middle of this platform is another spider web. All the tourches are to high to reach, and there's no way to jump on it. Go down (MAKE SURE THE BLOCK IS DOWN THERE SO YOU CAN GET BACK UP HERE), and light up your Deku Stick from the tourch down there (the one next to the container that had the heart). Light the tourch and jump across over onto the block, then climb back up to the top of the platform. Go up to the Spider Web, and press A while running to roll on the Spider Web. The fire from your tourch will light the web on fire, and you will fall down into the bottom of the Deku Tree. 15. This is the final room in this dungeon. You will land in some water. There are four hearts down here if you need them. Once you are full on health, climb out of the water and you will see three Deku Scrubs. Remember the 2,3,1 poem? "Twenty Three is Number One"? Well, this is how this puzzle works. Rebound the nut from the guy in the center first, then hit the guy on the right, then the guy on the left. Once you hit the last guy (the guy on the left), he will jump out of his hole and start to jump around. Talk to him and he will reveal a secret to beating the boss of this dungeon. He will also open up the barred door here. If you get these guys in the wrong order, they will reset automatically. There are some grass patches on the right of this room, cut them down to get full ammo for your Slingshot. Once you're ready, open the door and be ready to fight your first boss. BOSS: Parasitic Armored Arachnid QUEEN GOHMA What a joke! This boss is so easy. When you first enter the room, go into first person (top C button) and look at her red eye (shes on the ceiling). She will drop down once you do and the battle will begin. Here's how to fight her. -First off, as soon as the fight starts, Z-Target here and her eye will turn red right away. Shoot a DEKU SEED AT IT, and she will fall down in surprise. THIS IS YOUR CHANCE. Make a jump shot, then keep pressing away at B to attack her over and over. She stays stunned for a while. Once you get damage off her, she will climb up to the ceiling. -Up here she will stop moving and her eye will turn red. SHOOT HER QUICKLY (never un Z-Target her!) while her eye is red and she will fall down and this will give you another longer change to kill her. Hack away at her eye and she should die this time. How easy is that? If you don't get her, she will drop some of the eggs that you fought before in this area, the same creatures will come out. Take them out, then shoot her eye again and continue to hack away at her. -There's grass patches around this large room. If you run low on an item, just cut one down to get more. This is such an easy boss! You can easily take her out after just two hits from the Deku Seed. Once you kill her, she will evaporate. She will leave a Heart Container behind. BE SURE TO GET IT, IT WILL ADD A WHOLE EXTRA HEART TO YOUR METER! =D Once you get the heart container, walk into the blue beam of light to transport yourself back outside to the Deku Tree... he has some words for you. ~End of Dungeon~ Back outside, The Deku Tree will thank you or what you did. He will now tell you how you became to be, and the history of this game (that being the history of the Triforce and Ganon). Its a good long cutscene. He will tell you that a wicket man from the Desert cast the curse upon the Deku Tree. This cutscene will show Ganondorf, the evil in this game. You will learn all about the Triforce, and how the earth began. He tells you how the resting place of the Triforce is in the Sacret Realm... a place you will not go to for a while. The Great Deku Tree will give you your quest, to leave the forst and stop the evil man from the Desert. At the end of the cutscene, it says the end for the Great Deku Tree. He will say that you are Hyrule's final hope. This is the words the Deku Tree says: "Link... Go now to Hyrule Castle. There, thou will surely meet the Princess of Destiny...Take the stone with you. The stone that man wanted so much, that he cats the curse on me..." The Deku Tree will give you the first spiritual stone (there are a total of three). This is the Kokiri's Emerald! The Spiritual Stone of the forest. After he gives it to you, the Great Deku Tree dies. Once the cutscene ends, you will start back in the town. Mido has some words for you, but who cares what he has to say. You have been given your quest, your destiny, and you must fulfill it! From here, go to the far West end of the Kokiri Forest, and you will find a hold in the wall (the giant rotten tree stump in the middle of the wall). Once you beat the Deku Tree, the guy who was standing there has now moved and you can pass. Once you are ready, take a step out of the forst, and your adventure aroudn Hyrule will begin. When you leave the forest for the first time, Saria will stop you and chat for a little while. This is said to be one of the most "emotional" scenes in video game history (hmmm?). She will say how you seem to be different from the rest of the Forest Folk. As a friendship token, she will give you the FAIRY OCARINA!. She will explain how to use the instrament, and then Link will run off leaving Saria alone... awwwww. <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< ^ C) HYRULE FIELD ^ >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Area info: Objectives- None Heart Pieces: 0 (total 0) Gold Skulltulas: 0 (total 4) GOLD SKULLTULA: Just to remind you, as stated in the first part of this guide (Section 1, A) that there is a Gold Skulltula in Kokiri Forest. Once you step outside and into Hyrule Field just wait there for a few minutes. The sun will drop soon, and day will turn into night (more on this later). Once night begins, head back into the Forest and the Skulltula will now be there (behind the Know-It-All brothers house). When you kill the Skulltula, you will notice that the Token it leaves behind is to far for you to reach, and there's no way in jumping. So how can you get it? Press and hold Z and then do a jump attack towards the Token. If you aim it right, you will jump right into the token. Another way to get this is to come back a little while later when you have the Boomerang, but just get it now with the jump attack. Hyrule Field is the largest overworld area in the game. It connects you to every part of the land of Hyrule. Right now, it isn't possible to follow Zora's River, and the Gerudo's won't let you into the dessert. You are able to go to Kakariko Village, Lon Lon Ranch, and Lake Hylia. But you should go to Hyrule Castle and the town first off, located at the very top (north) of the map. HOW TIME WORKS: One of the coolest things about this game is the flow of time. When you start the game, its 12:00 pm. While you are in towns, such as Kokiri Forest, Lon Lon Ranch, the Market, Kakariko Village and so on, time will stay still, meaning if you enter a town at 1:10 pm it will stay 1:10 forever. If you exit a town and go into an overworld area, such as Hyrule Field, Zora's River, Lake Hylia, and so on, time will move. Night begins at 6:30 pm game time, and you will know when the sky gets dark (obviously), and you hear a wolf howling sound. Daytime begins 12 hours later, and you will tell when its day by the sound of a roster crowing. Day/Night plays a large role in Ocarina of Time. For example, during the daytime all Gold Skulltulas in Hyrule (this does not include dungeons) will dissapear into their hiding spots (in a dungeon, it is always dark enough for them to live, so if you enter a dungeon at daytime, the Gold Skulltulas will still be there). When it turns to night, the Skulltulas will appear once again. Daytime lasts for about 1:30 minutes and nightime lasts about 1 minute, so its a very fast day in Hyrule time! To know the exact time, hit a Gossip Stone with your sword and it will tell you the current time. Also, normal enemies will change in day and night. A good example is in Hyrule Field itself. During the day, the only things that will attack you are the few but powerful Peahats, and at night time you will face an onslaught of Skelletons, but they're very easy to take care of. Special things in the game will change during the time of day. For example, some mini games are only open during the night or the day. Another thing that is very important to know is that YOU ARE NOT ABLE to enter Hyrule Town during nighttime as they close the drawbridge to keep the Stalchild enemies out. The drawbridge will go down at the break of day. Also remember that the sun rises in the east and sets in the west, as does the moon. You can look up in the sky and roughly tell what time it is by their position. Hyrule Field connects you to every area of the game. It will connect you to six different areas, and a seventh in the middle of Hyrule Field. All you have to do once you get out of Kokiri Forest is follow the path going straight (north). Follow this path in the ground and it will take you directly to the castle drawbridge. Also, when you once leave the Forest an annoying owl will swoop down and talk to you. He is all over the game, and will get very annoying, trust me! Hyrule Field has some intreasting secrets. First off, lets talk about the enemies. In daytime, you will only face the Peahats, which look like carrots sticking out of the ground. They can be avoided if you stay away from their resting spot. If you get to close to one, it will pop out of the ground and start to fly toward you. The only way to kill one is shoot six bullets from your Slingshot at their underside. Peahats also spawn mini version of them, which die after one hit from the Slingshot. At nighttime you will only face Stalchilden, which are skeletons. You can kill them with two quick sword slashes (or one jump attack), but its just easier to run away, as as soon as you kill one, another will jump out of the ground (there are infinite amount of them at night). Just run away from them, they are much to slow to catch you There are a lot of trees in the area. You can roll into them and they will sometimes drop hearts or Rupees or Deku Seeds and Nuts, but nothing to special will drop out. There are also a lot of rocks around here, but you can't open them up... yet. There are many other mysteries in this area, such as the holes in the ground, but don't bother to go there now, there's nothing special in the ones that are currently open. Once your done exploring, then go to Hyrule Castle. <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< ^ D) HYRULE MARKET ^ >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Area info: Objectives- Get Bullet Bag #1 Heart Pieces: 2 (total 2) Gold Skulltulas: 1 (total 5) When you finally get to Hyrule Market, enter through the draw bridge (remember its only open during the day). This is the largest populated area in the game, there's always activity going on during the day. There is a red haired girl standing near the fountain in the middle of the town. Talk to her, as you will see her a lot in your adventure. Don't miss the entrance to the back ally, which is hidden. There are a few shops back here. Most of the shops here are closed until later in the game. If you come back here at night (more on that in a minute), the Treasure Chest game will be open. If you want to come back here in the night, enter the Hyrule Castle area and time flows here. Once its night, come back into the market. The other shops are closed until you reach certain spots in the game. I will point these out at the right time. ------------------------------------------------------------------------------- SHOP INFO- The Bazaar You can buy a shield upgrade here, the Arrows (10) 20 Rupees Hylian Shield, but you shouldn't. You can Arrows (30) 60 Rupees get a free one later. Arrows (50) 90 Rupees Bombs (5) 35 Rupees Deku Nuts (5) 15 Rupees Deku Stick (1) 10 Rupees Hylian Shield (1) 80 Rupees Heart (1) 10 Rupees ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- SHOP INFO- Potion Shop This shop is a big scam! You can get all of Blue Fire (1) 300 Rupees these items just around the game itself for Bottle Bug (3) 50 Rupees free. Once you have an empty bottle, all of Deku Nuts (5) 15 Rupees this stuff you will be able to find around. Fairy's Spirit (1) 50 Rupees Why would you pay 200 Rupees for a fish you Fish (1) 200 Rupees can catch almost anywhere where there's water? Green Potion (1) 30 Rupees Poe (1) 30 Rupees Red Potion (1) 30 Rupees ------------------------------------------------------------------------------- GOLD SKULLTULA: Go to the guard post, which is the very first house you will see when you enter the town from Hyrule Field. In here are tons of pots, most of which contain Rupees. This is a great place to re-fill Rupees when you blow them all on mini games in town! Near the guard in the top left corner are two boxes. The box on the left contains a Gold Skulltula! PIECE OF HEART: For this one you're going to have to come back at night. During the day you might see a fat woman in a blue/white skirt around town who will talk about her dog. When you come back at night time (remember you have to go to Hyrule Castle area then wait till its dark, then re-enter the town. You can't enter here from Hyrule Field during the night). At night there are tons of dogs roaming around. The lady lives in the back ally of the town, and if you go to talk to her she will say how she has lost her dog. You must find the right dog and bring it to her. There are tons of dogs around here at night, and finding the right one can be a bit of a pain. Her dog is always the same one, and thats the one wandering behind the stand on the left side of town. Walk up to the dog, and it will hook onto you, meaning where ever you go, it'll follow you (as long as you are in the town :P). Go to the woman's house with that dog in hand, and she will reward you with your first Piece of Heart! PIECE OF HEART: This one is VERY hard to get now. This mini game is only open at night, and its the house thats just before the entrance to the back ally. You pay 10 Rupees to play it, and when you pay you get a key. This opens the door before you. In the next room are two chests, one contains a Rupee, and the other has the key to the next door. You must pick the right chest with the key, so its a 50:50 chance. You must get through five rooms to get the Piece of Heart. This is VERY hard to do, as the chances of you winning are very slim. Much much later in the game there's an item that will let you win this game every single time, and I suggest you come back then. Once you get this Piece of Heart, you can play again for a Purple Rupee (worth 50 Rupees). BULLET BAG: The shooting gallery, located near the exit of the town to Hyrule Castle, is only open during the day. Inside you will have to pay 20 Rupees to try to shoot down 10 Rupees. If you shoot them all down, you will win the Bullet Bag, which will increase your Deku Seed capacity for your Slingshot up to 40 shots. You are given 15 shots, and there are 10 Rupees to hit, so you have some extras incase you miss. If you hit 8 of the Rupees, you will be able to try again for free! The order in which the Rupees appear always stays the same, this is their order: 1. Green Rupee in the center 2. Blue Rupee from the left 3. Blue Rupee from the right 4. Green Rupee from bottom to top to bottom 5. Two Blue Rupees from the right and left 6. Two Red Rupees going from left to right 7. Two Red Rupees going from right to left. Memorize the way these Rupees come out, and you will have no trouble at all! The only thing to really do here (aside from playing mini games and looking around) is to talk to the red haired girl in the center of town. Her name is Malon, and you will be seeing her in your travels. Talk to her, and she will say how her dad has gone to Hyrule Castle to deliver some milk (Malon and Talon work at Lon Lon Ranch, the milk farm and horse area), and he hasn't come back yet, which isn't right. This gives you a little clue what to do next, so enter the area of Hyrule Castle next. <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< ^ E) HYRULE CASTLE ^ >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Area info: Objectives: Wake up Talon, talk to Princess Zelda Heart Pieces: 0 (total 2) Gold Skulltulas: 1 (total 6) The Deku Tree has asked you to go to Hyrule Castle and talk to Princess Zelda, so here we are. It is quite hard to get there though, as you'll have to avoid the eyesight of the guards. There's a special path (take a look at the .gif image on gamefaqs for the Hyrule Castle path, its really useful!) that you must take in order to get past the guards. Inside the castle is Zelda, your destination. First things first, as soon as you walk up the path the annoying owl will say some words to you. Once he's finished blabing on, wait until it gets to night. Once it is, go back to Hyrule Market to get the heart piece with the dog (and the one with the Treasure Chest, if you want to test your luck!). When you get the heart piece, return to the castle area. GOLD SKULLTULA: When you return here, the first tree on the path (before the gate) has a Gold Skulltula. To get it, roll into the tree. When you hit it, a jingly sond will come up, and a Skulltula will fall down! Kill it to get its token. This is a common hiding place for Gold Skulltulas, you will see it in the future. When you come back here the red headed girl from the town will be by an ivy patch on the right side of this path. Chat with her, and she will ask you to find her dad. She will give you a "Weird Egg". Assign it to one of the C Buttons, and wait until daybreak. If you came back here at night, you won't have to wait very long. Once the egg has hatched, climb up the ivy. Go along the path up here and cross over the guard bridge. Jump down, and you'll have to follow a path around and not let the guards see you, or else you will have to start the mini course over. When you get across the area, climb up the wall on the far left (with the stones on it) and over. Up here, go to the far end of the castle (where the Gossip Stone is up here), and jump down. Jump into the moat and follow it around. There are some Rupees in the river. Climp up the far end corner and onto the land again. Go to the end of this path, and you will find some milk boxes and a guy sleeping. This guy is Talon!, Malon's father. Get close to him, and press the C Button assigned to the chicken to make it crow and wake up Talon! Talk to him again, and he will leave the area in a rush to get back to Malon. Next up, you're going to have to cross the moat into the little hole in the castle (where the water is coming out from). To do this, push the two boxes into the moat, and climb ontop of them (one box goes in the moat, the other goes ontop of it, making a step for you). Once you are ontop of them, jump over to the hold in the wall, and press and hold A to crawl through. Do note that you are only able to get anywhere in here during daytime, don't enter the hole at night! In here, you are faced with another puzzle. There are 5 different mini areas here, each of them with some guards, and you'll have to sneak past each guard or else you'll be thrown out and have to try again. Area 1: the guard circles the square bush in the center, walk by when he's on the opposite side of the bush. Area 2: Bit more difficult, two guards, two water fountains. Walk by when both guards are behind the fountains (you'll have to wait till the time is perfect). Area 3: This is very easy, one guard, and a center area with some rupees. Don't bother with the Rupees, the guard will catch you to easily. You can either go across when the guard is on the opposite side, or just go up the stairs and across the top of the garden, which isn't recommended as there are holes in the roof. Area 4: Two guards, one area in the center, easy just walk ahead when both guards are behind (gotta time it right). Area 5: this is the hardest one. A larger rectangular area, with two guards. Time it just right so both guards are on the other side when you go (which is just for a second). Once you get past this final area, go to the left through the arch and you'll be in Zelda's garden! Before you go talk to Zelda, there's some fun stuff to do. There are two windows on the left and right side of this area. On the left, try shooting a Deku Seed there and see what happens... hehe. One the right are some framed pictures of Mario, Yoshi, Peach, Bowser, and Luigi. Shoot the window here to get a Red Rupee! Go talk to Zelda, by the window in the center, to find out more about some history, and you will receive a new task! You will learn about the history of the Tri-Force. This scene will also introduce Ganondorf. When the scene is over, Zelda's bodyguard, Impa, will escort you out of the castle and town to Hyrule Field. She will show you the way to Death Mountain in the east, and that is your next area to go in your quest. Your new quest is to find the other two Spiritual Stones, and Zelda will also give you a letter. This comes in handy a bit later. Impa will also teach you your first Ocarina song! Its called the Princess Zelda Lullaby. Here's the notes: C Button Left, Top, Right, Left, Top, Right. <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< ^ F) LON LON RANCH ^ >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Area info: Objectives: Get your first Bottle, learn Epona's Song Heart Pieces: 1 (total 3) Gold Skulltulas: 2 (total 8) Once you talk to Zelda, Talon and Malon will return here to tend at their Ranch. It's a bit out of the way on your quest to come here now, but you should if you want some Skulltulas and your first bottle! Lon Lon Ranch is located at the center of Hyrule Field. Time stays still in Lon Lon Ranch. EMPTY BOTTLE: First off, if you want to get this, you'll have to enter Lon Lon Ranch during the day. When you get inside, walk into the main house (its the door with the little sign post above it). Inside here, you will find a ton of... chickens. Your castle friend Talon is here as well, sleeping in the corner. Walk up to him and talk to him to wake him up. He will present you with a little minigame. NOTE: Before you do this, put all of the chickens roaming around into the little corner where Talon is sitting, on the other side of the table. The chickens get trapped here. You'll see why this is useful... Pay him the minigame fee, and he will talk about his special three "Super Cuccos". He will throw three into the room, and you have to find the three before time is up. If you put all the chickens into the corner, then finding the tree will be very easy, as there are no chickens for you to tamper with. You'll know you get the right chicken when Talon says so. Once you get all three he will reward you with a bottle full of Milk. Milk is a very useful item, as it will recover 5 hearts in your health and there are two doses in each bottle. You can come back here to pay for a fill up whenever you want, but there is an alternitive to that, as discusses a little later in this chapter. GOLD SKULLTULA: There is only one tree here in Lon Lon Ranch, and its located behind the main house. Roll into it, and a Skulltula will fall down. GOLD SKULLTULA: There's another that you can get now. Come here at night, and go all the way to the back of Lon Lon Ranch (near the shed at the far end of Lon Lon Ranch). There's a fenced in area in the middle of Lon Lon Ranch. There's a little food area for the horses here. It's behind this little shed. PIECE OF HEART: Go all the way to the back of Lon Lon Ranch, and there's a large stone shed. Enter here, and you'll see some cows and boxes in the corner. To get it, you'll have to push these boxes around until you can get the box in the far corner out. Once you get this box out, you'll see a little hole in the wall, big enough for you to crawl through. Crawl through it, and on the other side is a seperate little room with a Piece of Heart in some hay. EPONA'S SONG (FREE MILK): Only avaliable during the day. Go to the center of Lon Lon Ranch (inside the fenced in area), and you'll find your old friend Malon is here with her horse. She is singing the same tune she was in Hyrule Castle. Talk to her a few times, and she'll ask you to join in on a song. Whip out your Fairy Ocarina (be sure you're close enough for her to see it) and she will teach you your next song, Epona's Song! Here are the notes: Top, Left, Right, Top, Left, Right. The best thing about learning his song is you'll now get free milk when you want, instead of paying Talon's price for milk. How to do this? Go to the stables here in Lon Lon Ranch (the house opposite the main house) and go to the cows in the corner. Go close to them and play Epona's Song, and they will produce milk for you, giving you free milk forever! There are also numerous pits around the game that have cows in them. Be warned now, you don't need this song to beat the game, but if you want to get the horse as an adult, you'll NEED this song. The horse is one of the best options in the game, so you should definitly learn this song! Around Lon Lon Ranch you will see a hole in the ground. This will drop you into a pit. There are these little pits all over Hyrule, and this one contains just some Business Scrubs who will sell you nothing important for extremely high prices. Just thought I would point this out. <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< ^ G) LOST WOODS ^ >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Area info: Objectives: Bullet Bag 2, Deku Stick Maxup 1, learn Saria's Song Heart Pieces: 2 (total 5) Gold Skulltulas: 0 (total 8) You must continue your adventure here (despite what Impa said), as the Lost Woods holds a song that will be very important to you on Death Mountain. The Lost Woods are a maze like area, and it will be very easy to get lost. There is no auto-map for the lost woods. The first visit to the Lost Woods will be easy for you to get around. First of all, the Lost Woods are located back in Kokiri Forest. Go up the vine wall (near the exit of Kokiri Forest) and go through the hollow log up here. You will enter the Lost Woods here. When you first enter, you will go into a mini room with four exits, the one behind you (of which you came from), one straight ahead of you which is false, one to your left which guides you to another area, and the one to your right. Enter that one first. NOTE: A good way to tell which stump will is false *that being it will lead you back to Kokiri Forest), is when it has a white glow in it. Doors without a white glow will not lead you back to Kokiri Forest. Go to the right first. You will hear when you approach the way to the right, the music will get louder. You'll imerge into another room. To the right is a fake passage, and straight on is a tree with a target hanging down. BULLET BAG 2: You should already have the first Bullet Bag from the shooting mini-game in Hyrule Town. You can get the second here. Take out your Slingshot and aim at the center of the target on the tree. When you hit the center, a blue "100" will appear on top (if you don't hit the center, it won't work). Hit the center three times IN A ROW, and a Deku Scrub will pop out of the tree. He will bounce to the end and will say how "cool and great you are for hitting three perfect bull's-eyes". He will then give you Bullet Bag #2, allowing you to carry 50 bullets for your Slingshot. Now, take the path to the left (as of entering this room). Ohhhh noooo. In this next area is your owl friend again. Listen to his yapping, then you'll notice there are three ways to go. The path to the left is fake, straight on (through the stone passage) will lead you to Goron City, but you can't get far there as the passage is blocked by boulders. The only way to go is the path to the right. This next room has two ways to go. The way to the right is fake, and the way to the left is the way you'll wanna go. In the middle of this room is a little puddle of water with a hole at the bottom. Dive down and enter the hole to warp to Lake Hylia, but don't do that now. Go to the left. In this next area, the path to the left leads to the "Secret Area" (more on this area later), the path straight on is the way you'll wanna go, and the path on the right is fake. 7. This next area has three exits again. The path straight on is false, to the right is also false, but to the left is the way you'll wanna go. In this next area, once again there are three exits. To the left is fake, the straight on path is also fake. You'll want to go to the right. This will lead you to the Sacred Meadow. SACRED MEADOW: First things first, when you approach the gate, a Wolfos enemy will meet with you. These enemies are fierce. To fight one. Target it and when he is about to strike put up your shield. He will hit it them be stunned for a split second, and THIS IS YOUR TIME TO STRIKE. As soon as he hits you, do a jump attack on him and he will be done in no time. Once you take care of him, the gate will open. This next area is a bit maze like, so here's the way to go: First go to the right, then up the passage along the right side wall. There's a Mad Scrub here. These guys fire three shots at you. Hit them all back at him and then he will hop out and jump around. Hit him while he's out of the ground (fight him like you did the Scrubs in the Deku Tree Dungeon). Go all the way to the end of this path. Then go up the path on the left side wall. Now, go all the way to the right on this next path. Take out the Scrubs as you see them. Cross over the grassy path (just before the water pool on the very far right of this path). Take the path to the left or right here, both lead to the same area. When you get to the giant staircase, go up it. There are two Scrubs here, take them out, then climb up the next set of stairs. At the top is a large clearing, and as soon as you step in, a cutscene will play with Saria. Remember this place, you will be coming back here as an Adult. Therefor, remember the path you took to get here, as next time, you won't have Saria's toon to help you out. When she asks you to play the Ocarina with you, say "Yes" and she will teach you "Saria's Song"! Whenever you want to talk to Saria, play this song (no matter where you are) and you will be able to talk to her. Here's the Song's notes Down, Right, Left, Down, Right, Left NOTE: I am sure that you will notice the large stone structure here. Well, you can't enter here now, but as an Adult this is the first main place you will come. Once you are done with the cutscene, go all the way back through the Meadow and when you get back to the Lost Woods, don't exit yet! There's some stuff to get first in here! When you get back out, surprise surprise the owl is here to talk again. Once your finished talking to him, go to the path on the left, then in the next room go to the path on the right, then the path straight ahead, then the path to the right, then to the left, and we'll be back in the room with where you got the Bullet Bag. Climb down the ladder, and you'll see a ray of sunlight shining onto some stumps. PIECE OF HEART: This Piece of Heart is very easy. Step onto the wooden stump, and whip out your Ocarina. Two Skullkids will appear, and will ask you if you want to play your Ocarina. Select yes, and they will start a melody. Remember what they played, then when its your turn, play that tune back. Each time you get it right, they will add another note for you to remember. Get the first five notes right, and they will give you a prize, a Green Rupee... thanks. But they will ask you if you want to play some more. Say yes, and you'll have to play again, this time remembering 6 notes (a good technique if you bad at memorizing is to just write them down quickly). The second song will consist of six notes, get it right and they will give you a Blue Rupee. Once again, they will ask if you want to play, hit yes and play a 8 note song. If you get it right, then they will give you one last prize, a Piece of Heart! Once you get it, they will dissapear. Climb back up the ladder, and go through the passage straight on, then in the next room go through the passage straight ahead. This next room has two tree stumps, a short one, and a higher one with another Skull Kid on it dancing. Step onto the short one, and whip out your Ocarina. PIECE OF HEART: Take out your Ocarina, and a staff will appear. Play Saria's Song (it will only work if you've already visited Saria), which is Down, Right, Left, Down, Right, Left, and the Skull Kid will take you as a friend. As a little gift, he will give you a Piece of Heart! How easy was that to get?! Now, if you have gotten all the Heart Pieces *EXCEPT THE ONE WITH THE TREASURE CHEST GAME*, you will gain another Heart Container when you get this! Four pieces will equal a new Heart Container! Now, go through the passage to the left of where you came into this room from. This next room is long, and has the bridge where you cross over from Kokiri Forest to Hyrule Field. Jump down to the bottom, and go all the way to the end of this area. At the top will be a Deku Scrub. Rebound his own shot back back at him, and unlike most Scrubs, he will just stand there. Go up to him and press A to talk, and he will sell you a Deku Stick upgrade for 40 Rupees. If you have the cash, you might as well take it. Once you get it, you can now carry up to 20 sticks. When you get it (or decide not to), leave the Lost Woods and go back to Kokiri Forest. Once you're back in the forest, exit to Hyrule Field. It's now time to go to Kakariko Village, Death Mountain, and the Second Dungeon! To get to Kakariki Village, go all the way near the entrance to Hyrule Town, but go over to the right. There's a stream here, as well as a bridge. Cross the bridge, and you will see a staircase going up towards the mountain in the far distance background. Go up this staircase, and you will arrive in Kakariko Village, Impa's hometown. ~~~~~~~~~~~~~~~~~~~~~~~~ SECTION 2 ~~~~~~~~~~~~~~~~~~~~~~~~ You have received your quest, your instructions in your head. To follow out Zelda's plan, you'll have to go to Kakariko Village first, and to Death Mountain, which is home to the second dungeon. <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< ^ A) KAKARIKO VILLAGE ^ >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Area info: Objectives: Second Bottle, Song of Sun, Hylian Shield, Adult's Wallet Heart Pieces: 2 (total 7) Gold Skulltulas: 5 (total 13) This is a place you will grow to know about. Kakariko Village is home to many different things, as well as a great place for Skulltulas to hid out (as it seems). This is a bustling little peaceful town at the bottom of a massive fire mountain, Death Mountain. There's a lot of stuff to do here, bit if you want you can just skip it all and show your Zelda Letter to the guard positioned at the base of Death Mountain Trail. Enter the city at night first, as you can get a lot of things at night here. GOLD SKULLTULA: First off, the first tree you see (where the guy in the blue shirt is standing) has a Skulltula up in it. Roll into the tree and the spider will fall right down. Thats the first of five Skulltulas in this area. GOLD SKULLTULA: Go up the stairs on the left of town (be sure its night), and then up the stairs again up here. Behind the house on the left, there are three pots, as well as a Skulltula here. GOLD SKULLTULA: Go down the set of stairs, and you will see a tall tower. Get your Slingshot out, and aim up to the top of the tower. You should see a Gold Skulltula busling about up here. Shoot it with two bullets, and then climb up to get its token. GOLD SKULLTULA: Go down to the main part of the town again, then up the stairs on the right. Go to the far end of the house up here, and you'll see a Gold Skulltula on the window sill. This is the Skulltula House. GOLD SKULLTULA: Final one you can get now, see the stack of bricks near here? Looks like a building is going up (thats what the carpenters are doing during the day). Climb up the stairs around here, and you will see a Gold Skulltula on the bricks in the center. PIECE OF HEART: See the giant windmill? To the right of it is a little passage in the wall that leads out of Kakariko Village main town. Go through it, and you will end up in the Hyrule Graveyard. This place is nice to be in at daytime, but its kinda scary at night. Enter here at night around 6:00 and 9:00 pm, and the gravekeeper, Dampe, will be out. When he's ontop of one of the dirt patches on his trail, speak to him. He will tell you about his Heart-Pounding Gravedigging Tour! Be sure to talk to him while hes ontop of one of the dirt patches, and give him the 10 Rupees to dig. A random item will come out, and there's a chance that a Piece of Heart will come out! Come in here with a lot of Rupees! You could be lucky and have it on your first try! THE SONG OF THE SUN: The graveyard is full of surprises. For example (only avaliable at night), if you pull a Gravestone aside, a Poe will jump out. Poe's are ghost like creatures that can only be hurt when they are visible. Each Gravestone will contain one. There are a few, however that don't. To get the Sun's Song, go to the very top of the graveyard and you'll see a large gravestone. There's a symbol with the Triforce on it. Stand on it, and whip out your Ocarina. Play Zelda's Lulliby on it, and a lightning bolt will strike the large gravestone, making it blow apart. A hole is left where it was standing. Jump down into the hole. When you enter, you'll hear some wing sounds. These are Keese, evil bat like enemies, that will swoop down and get you. To take care of them, you can snipe them down with your Slingshot even before they gain air. Enter the room carefully and you'll see two on the stairs infront of you, and one to the right of you. Once they're all gone, the bars on the door will open. Go up the stairs and into the door. This next room is freaky :). When you enter you'll hear the groans of undead beings. The green things in the center will eat away at your life so quicly it isn't funny. When you enter you'll see some Zombies in the corners. Don't even bother fighting them now. When you enter, go to the left and stay right on the edge of the walls. The Zombies have the ability to freeze you in your tracks, then the will jump onto you and start to suck the life out of you. If one does latch onto you, hit A or B very quickly to get them off, and just run away for now. Stay on the left side wall, and then go through the passage at the end. In this next room is a wall and two tourches. The wall has some writing on it. Take out your Ocarina when your near it, and you will learn the VERY helpful Song of the Sun. Press A by the wall. The Sun's Song will turn night into day and day into night (as shown by the cutscene). Also, if you play it in the room with the Zombies, it will freeze them instead of your for a short period of time, giving you time to run by them. Exit the tomb when your finished, by going back to the first room and stepping on the lighted up pad. You'll arrive back in the Graveyard, and if you entered when it was night, it will now be day! Change back to night *by playing the Sun's Song* as you need to move another tomb stone (you can't during the day, as the kid won't let you for some weird reason). Go down to the first row of Tombstones, you'll see one has three flowers in